![]() - currently we always save the game during out of synch or on game quit. - added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved ./megaglest --load-saved-game |
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.. | ||
battle_end.cpp | ||
battle_end.h | ||
intro.cpp | ||
intro.h | ||
macosx_main.h | ||
macosx_main.m | ||
main.cpp | ||
main.h | ||
program.cpp | ||
program.h |