MegaGlest/source/glest_game/main
Mark Vejvoda 9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
..
battle_end.cpp GraphicMessageBox can handle multiple buttons now 2012-02-19 17:37:53 +00:00
battle_end.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
intro.cpp - bugfixes for headless mode, map selection logic was broken for admin user 2012-03-03 04:33:39 +00:00
intro.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
macosx_main.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
macosx_main.m Update the macosx main to compil 2010-09-30 10:32:28 +00:00
main.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
main.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
program.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
program.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00