MegaGlest/source/glest_game/type_instances
Mark Vejvoda 8e2da49b84 - added another item to crc check to try to track out of synch 2013-10-10 04:06:49 +00:00
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command.cpp attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
command.h attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
faction.cpp revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
faction.h - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
object.cpp - applied patch to allow tilesets to not force random object placement 2013-10-08 04:36:21 +00:00
object.h - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
resource.cpp - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
resource.h - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
unit.cpp - added another item to crc check to try to track out of synch 2013-10-10 04:06:49 +00:00
unit.h - add more crc log info for oos 2013-10-06 06:59:15 +00:00
upgrade.cpp full support for translated techtrees 2013-06-13 08:55:48 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00