MegaGlest/source/glest_game
Mark Vejvoda f9ad27f655 - bugfix for stopping damage particles properly 2011-07-02 03:59:46 +00:00
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ai switching off random pathfinding intervals becasue it causes unit "warping" while walking ( more see forum ) 2011-06-26 23:51:37 +00:00
facilities - fix for about screen (avoid using Vera font seems buggy) 2011-06-28 15:39:19 +00:00
game - bugfix for unit titles in special debug mode 2011-07-01 07:46:18 +00:00
global - cleanup of font work: 2011-07-02 01:56:06 +00:00
graphics - cleanup of font work: 2011-07-02 01:56:06 +00:00
gui - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
main - cleanup of font work: 2011-07-02 01:56:06 +00:00
menu - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - bugfix for stopping damage particles properly 2011-07-02 03:59:46 +00:00
types - more bugfixes for attack-boost 2011-07-02 00:20:28 +00:00
world - fixed a bug discovered by Elimnator when units are repairing another unit and the other unit morphs need to check of the repairers can still repair the newly morphed unit and if not stop repair 2011-06-30 04:45:17 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00