MegaGlest/source/glest_game/network
2010-12-13 23:39:24 +00:00
..
client_interface.cpp - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
client_interface.h - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
connection_slot.cpp - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
connection_slot.h - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
masterserver_info.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
network_manager.cpp - added some extra guards in Network manager (throw exception if things are in a bad state) 2010-12-13 23:39:24 +00:00
network_manager.h - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
network_message.cpp - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
network_message.h switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
network_types.cpp - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
network_types.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
server_interface.cpp - added a wait time of 10 seconds max for some thread loops 2010-12-13 23:13:25 +00:00
server_interface.h - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00