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MegaGlest
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8b681e1cb9
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
8b681e1cb9
- more bugfixes for multi-build. Added extra check for repairer / builder swap so that old builder who became a repairer will not try to start building when another unit already took over.
2010-09-02 05:38:49 +00:00
..
ai
- added a lookup cache for unit updater's frequently called unitOnRange logic
2010-08-25 07:29:35 +00:00
facilities
version string "light"
2010-08-26 23:01:55 +00:00
game
- added new commandline option to auto-load a scenario:
2010-09-01 06:05:28 +00:00
global
- updated to allow dynamic changing of updatefps and camerafps
2010-08-25 18:26:17 +00:00
graphics
- attempt to fix multi-build
2010-08-31 23:14:15 +00:00
gui
- first attempt at allowing multiple units to build at the same time
2010-08-28 01:46:26 +00:00
main
- fixed help msg for commandline parameter
2010-09-01 06:24:27 +00:00
menu
cleand up the menu again and fixed a bug with map filter
2010-09-01 23:15:08 +00:00
network
- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing.
2010-08-30 20:45:12 +00:00
sound
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
type_instances
- some code cleanup for multi-build debug
2010-09-01 04:42:10 +00:00
types
- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing.
2010-08-30 20:45:12 +00:00
world
- more bugfixes for multi-build. Added extra check for repairer / builder swap so that old builder who became a repairer will not try to start building when another unit already took over.
2010-09-02 05:38:49 +00:00
CMakeLists.txt
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00