.. |
map.cpp
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morph takes cellmaps into account ( needed for prax next )
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2015-01-14 22:58:19 +01:00 |
map.h
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morph takes cellmaps into account ( needed for prax next )
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2015-01-14 22:58:19 +01:00 |
minimap.cpp
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- more code cleanup based on cppcheck results and valgrind
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2013-12-22 22:53:26 -08:00 |
minimap.h
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- more code cleanup based on cppcheck results and valgrind
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2013-12-22 22:53:26 -08:00 |
scenario.cpp
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shared Team Options in scenarios
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2015-01-18 19:40:30 +01:00 |
scenario.h
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shared team options in scenarios
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2015-01-18 19:40:30 +01:00 |
surface_atlas.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
surface_atlas.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
tileset.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
tileset.h
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
time_flow.cpp
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
time_flow.h
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
unit_updater.cpp
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morph takes cellmaps into account ( needed for prax next )
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2015-01-14 22:58:19 +01:00 |
unit_updater.h
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fix for too often applied boosts
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2014-12-19 22:48:07 +01:00 |
water_effects.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
water_effects.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
world.cpp
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fixed some typos [ci skip]
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2016-02-19 21:17:31 +01:00 |
world.h
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render only resources of selected faction
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2015-01-10 22:49:31 +01:00 |