MegaGlest/source/glest_game/graphics
titiger 3de7c586c2 no more black triangles when rendering cliffs
render cliffs made problems sometimes because not 
the whole visible surface was rendered if top left map cell point 
was not in camera view.
2016-01-29 18:36:48 +01:00
..
particle_type.cpp bugfix: new attributes must not exist in older savegames 2014-11-29 19:25:33 +01:00
particle_type.h - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
renderer.cpp no more black triangles when rendering cliffs 2016-01-29 18:36:48 +01:00
renderer.h In GUI only render one resource set in team mode 2015-01-10 04:03:58 +01:00
unit_particle_type.cpp - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
unit_particle_type.h unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00