MegaGlest/source/glest_game
Mark Vejvoda 89a6ae3fe4 - updated win32 vc++ files to compile with new ftp server / client 2010-12-29 16:28:46 +00:00
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ai Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
facilities internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
game - show more friendly message when out of synch detected. 2010-12-28 02:57:36 +00:00
global internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
graphics internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
gui No red 3d arrow pointer is painted when commanding via minimap 2010-12-20 03:12:00 +00:00
main - bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default. 2010-12-25 09:15:49 +00:00
menu - added a system message when players successfully download a missing map 2010-12-29 08:16:26 +00:00
network - forgot to default ftp code to a default value (off) until ready 2010-12-29 06:03:07 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - updated hp regeneration method to look for negative hp regen values and if health ticks below 0 the unit dies 2010-12-28 02:17:44 +00:00
types dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
world - updated win32 vc++ files to compile with new ftp server / client 2010-12-29 16:28:46 +00:00
CMakeLists.txt - fixed cmake build file to no longer look for libircclient 2010-12-29 01:15:27 +00:00