MegaGlest/source/glest_game
Mark Vejvoda 88a81a6993 - removed useless items in debug view
- removed some noise from verbose output
2011-04-13 18:45:27 +00:00
..
ai - bugfix for resource usage checking 2011-04-06 17:50:20 +00:00
facilities now you are "forced" to say "ready" when you are connected :-D 2011-04-12 22:20:41 +00:00
game - removed useless items in debug view 2011-04-13 18:45:27 +00:00
global - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
graphics now you are "forced" to say "ready" when you are connected :-D 2011-04-12 22:20:41 +00:00
gui - removed some debug statements to see if it will improve debug logging performance 2011-04-11 00:11:52 +00:00
main - removed some debug statements to see if it will improve debug logging performance 2011-04-11 00:11:52 +00:00
menu - added tags so main menu textures can be moved armound 2011-04-13 07:29:45 +00:00
network - inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby 2011-04-13 04:04:08 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances produce commands are not ALWAYS queued! Behaviour should be like in original glest! 2011-04-08 20:25:03 +00:00
types - removed some debug statements to see if it will improve debug logging performance 2011-04-11 00:11:52 +00:00
world - modified lua method addConsoleText to look in scenario language file for text 2011-04-09 06:20:43 +00:00
CMakeLists.txt - renamed Linux binaries launch scripts start with start_megaglest_x and binaries start with megaglest_ 2011-04-09 19:13:10 +00:00