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map.cpp
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- updated unit already in cell error with more detail
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2012-10-11 14:23:31 +00:00 |
map.h
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- added a few new lua functions to check if a cell is free
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2012-10-09 20:03:09 +00:00 |
minimap.cpp
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- fix saved games in headless server mode
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2012-03-14 23:25:47 +00:00 |
minimap.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
scenario.cpp
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- loads of code cleanup based on verbose output from the latest git version of cppcheck
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2012-10-06 07:06:40 +00:00 |
scenario.h
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- added more error checking in scenarios
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2012-07-18 00:21:39 +00:00 |
surface_atlas.cpp
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- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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2012-04-14 21:21:09 +00:00 |
surface_atlas.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
tileset.cpp
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- bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them.
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2012-08-13 21:46:27 +00:00 |
tileset.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
time_flow.cpp
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- updated to not segfault when loading a saved game and tileset is not found
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2012-05-11 19:52:34 +00:00 |
time_flow.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
unit_updater.cpp
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make sure humans cannot cheat with multipliers
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2012-10-06 10:05:34 +00:00 |
unit_updater.h
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- removed pathfinder from GAE and all references
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2012-09-22 21:39:13 +00:00 |
water_effects.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
water_effects.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
world.cpp
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- bugfix for lua setUnitPosition method
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2012-10-12 21:50:00 +00:00 |
world.h
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- added lua functions to add / remove cell markers:
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2012-09-25 07:05:52 +00:00 |