MegaGlest/source/glest_game/world
Mark Vejvoda 64058b17e7 - code cleanup from cppcheck
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
..
map.cpp - code cleanup from cppcheck 2012-10-20 07:15:13 +00:00
map.h - added a few new lua functions to check if a cell is free 2012-10-09 20:03:09 +00:00
minimap.cpp - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
minimap.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
scenario.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
scenario.h - added more error checking in scenarios 2012-07-18 00:21:39 +00:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
tileset.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
time_flow.cpp - updated to not segfault when loading a saved game and tileset is not found 2012-05-11 19:52:34 +00:00
time_flow.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit_updater.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
unit_updater.h - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
world.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
world.h - added new lua method for Muwuum: 2012-10-17 20:15:50 +00:00