MegaGlest/source/glest_game/types
Mark Vejvoda 011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
..
command_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
command_type.h - more pathfinder tweaks to try improve performance 2012-05-09 23:56:14 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
element_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
element_type.h - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
faction_type.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
faction_type.h - validation now works on techtree's with linked factions 2012-10-14 21:40:35 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
resource_type.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
resource_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
skill_type.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
skill_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
tech_tree.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
tech_tree.h - fixed faction previews for linked factions 2012-10-16 19:07:50 +00:00
tileset_model_type.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset_model_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
unit_type.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
unit_type.h - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add: 2012-05-03 20:25:35 +00:00
upgrade_type.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
upgrade_type.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00