MegaGlest/source/glest_game/network
Mark Vejvoda 64058b17e7 - code cleanup from cppcheck
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
..
client_interface.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
client_interface.h - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00
connection_slot.cpp renamed ServerPort->PortServer MasterServerExternalPort->PortExternal 2012-10-06 12:56:53 +00:00
connection_slot.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp - code cleanup from cppcheck 2012-10-20 07:15:13 +00:00
network_interface.h - added lua functions to add / remove cell markers: 2012-09-25 07:05:52 +00:00
network_manager.cpp - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
network_manager.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
network_message.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
network_message.h - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
network_types.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
network_types.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
server_interface.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
server_interface.h - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00