MegaGlest/source/glest_game
2010-04-05 19:48:26 +00:00
..
ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities proper cleanup of dynamically loaded texture 2010-04-05 19:48:26 +00:00
game bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
global smaller fonts for display and console 2010-04-04 16:48:42 +00:00
graphics bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
gui data is ready for rotation feature 2010-03-27 16:08:03 +00:00
main Removed call to reload textures when pressing alt-enter as it simply doesn't work in win32. 2010-04-04 04:28:23 +00:00
menu smaller fonts for display and console 2010-04-04 16:48:42 +00:00
network Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
types new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
world Some bug fixes related to file transfer code and user folders 2010-04-03 04:30:28 +00:00