Megaglest fork
![]() Line was generated for meshes with duplicate verts, to prevent loss of vertices. But this was a problem because some duplicate verts need removing. (E.g. some duplicate verts are generated for UV mapping. These should be removed during import.) This does mean the g3d script can lose information on import. |
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data | ||
docs | ||
mk | ||
source | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis-before_install.sh | ||
.travis.yml | ||
CMakeLists.txt | ||
README.md |
This is the game engine source code repository.
MegaGlest (http://megaglest.org) is a libre software cross platform real-time strategy game.
MegaGlest is an entertaining free (freeware and free software) and open source cross-platform 3D real-time strategy (RTS) game, where you control the armies of one of seven different factions: Tech, Magic, Egypt, Indians, Norsemen, Persian or Romans. The game is played in one of 17 naturally looking settings, which, like the unit models, are crafted with great attention to detail. A lot of additional game data can be downloaded from within the game at no cost.
If you want to compile MegaGlest yourself, you should read the following:
Return to the main (upstream) repository here