46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// ==============================================================
|
|
// This file is part of Glest (www.glest.org)
|
|
//
|
|
// Copyright (C) 2001-2008 Martiño Figueroa
|
|
//
|
|
// You can redistribute this code and/or modify it under
|
|
// the terms of the GNU General Public License as published
|
|
// by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version
|
|
// ==============================================================
|
|
|
|
#include "tileset_model_type.h"
|
|
#include "leak_dumper.h"
|
|
|
|
namespace Glest{ namespace Game{
|
|
|
|
// =====================================================
|
|
// class TilesetModelType
|
|
// =====================================================
|
|
|
|
TilesetModelType::TilesetModelType() {
|
|
model = NULL;
|
|
height = 0;
|
|
rotationAllowed = false;
|
|
smoothTwoFrameAnim = false;
|
|
randomPositionEnabled = false;
|
|
|
|
animSpeed = 0;
|
|
}
|
|
|
|
TilesetModelType::~TilesetModelType(){
|
|
while(!(particleTypes.empty())){
|
|
delete particleTypes.back();
|
|
particleTypes.pop_back();
|
|
}
|
|
//Logger::getInstance().add("ObjectType", true);
|
|
}
|
|
|
|
|
|
void TilesetModelType::addParticleSystem(ObjectParticleSystemType *particleSystem){
|
|
particleTypes.push_back(particleSystem);
|
|
}
|
|
|
|
|
|
}}//end namespace
|