MegaGlest/source/glest_game
2013-06-12 01:24:10 +00:00
..
ai fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-08 03:40:04 +00:00
facilities fixed headless admin button for player status changes 2013-05-31 19:32:20 +00:00
game more render improvements 2013-06-12 01:24:10 +00:00
global do not require lng file to have a new key 2013-06-06 05:51:32 +00:00
graphics more render improvements 2013-06-12 01:07:53 +00:00
gui selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI. 2013-06-02 20:30:22 +00:00
main fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-08 03:40:04 +00:00
menu disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true) 2013-06-10 20:08:03 +00:00
network add lag pause when client lag reaches warning level 2013-06-11 00:07:28 +00:00
sound more render improvements 2013-06-12 01:24:10 +00:00
type_instances more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
types better formatting for upgrade type data 2013-06-08 17:53:25 +00:00
world more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00