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MegaGlest
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836172f87c
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
836172f87c
more render improvements
2013-06-12 01:24:10 +00:00
..
ai
fix a few areas that vc++ 2012 pointed to as potential bugs
2013-06-08 03:40:04 +00:00
facilities
fixed headless admin button for player status changes
2013-05-31 19:32:20 +00:00
game
more render improvements
2013-06-12 01:24:10 +00:00
global
do not require lng file to have a new key
2013-06-06 05:51:32 +00:00
graphics
more render improvements
2013-06-12 01:07:53 +00:00
gui
selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI.
2013-06-02 20:30:22 +00:00
main
fix a few areas that vc++ 2012 pointed to as potential bugs
2013-06-08 03:40:04 +00:00
menu
disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
2013-06-10 20:08:03 +00:00
network
add lag pause when client lag reaches warning level
2013-06-11 00:07:28 +00:00
sound
more render improvements
2013-06-12 01:24:10 +00:00
type_instances
more mad attempts to squeeze better performance
2013-06-11 06:44:26 +00:00
types
better formatting for upgrade type data
2013-06-08 17:53:25 +00:00
world
more mad attempts to squeeze better performance
2013-06-11 06:44:26 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00