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MegaGlest
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81c5d12324
MegaGlest
/
source
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glest_game
History
Titus Tscharntke
81c5d12324
mouse over highlighting for create game button and bugfix
2011-11-01 21:30:05 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
2011-10-25 18:39:11 +00:00
game
no longer show resource info in debug stats in game
2011-10-26 05:10:36 +00:00
global
- bugfix for windows compiling
2011-10-25 20:34:13 +00:00
graphics
fixed the headless horseman segfault
2011-10-27 19:02:15 +00:00
gui
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
main
another attempt to fix things on macosx
2011-11-01 21:17:24 +00:00
menu
mouse over highlighting for create game button and bugfix
2011-11-01 21:30:05 +00:00
network
removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued)
2011-10-28 01:58:15 +00:00
sound
now fade out of music when starting game and fade out of music when ending game
2011-10-21 19:52:55 +00:00
type_instances
attempt to bugfix attackboost segfault discovered while playing vs Romans
2011-10-30 06:12:40 +00:00
types
- bugfix for detecting if one unit is next to another
2011-10-28 05:22:41 +00:00
world
added one too many invalid position messages to console
2011-10-28 22:28:24 +00:00
CMakeLists.txt
added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include:
2011-10-17 16:59:22 +00:00