MegaGlest/source/glest_game
Titus Tscharntke 6437d79aa4 rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain 2011-07-16 17:33:48 +00:00
..
ai - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
facilities - fix for about screen (avoid using Vera font seems buggy) 2011-06-28 15:39:19 +00:00
game - attempt to change scenario timer to use world frames 2011-07-16 03:58:52 +00:00
global extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
graphics - try bugfix for titi's verticle rotation 2011-07-12 01:48:14 +00:00
gui - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
main - by request added an option for modders to 'hide' duplicate files during validation 2011-07-09 19:28:01 +00:00
menu - added internal info to video info page 2011-07-09 01:52:47 +00:00
network - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain 2011-07-16 17:33:48 +00:00
types - bugfix for multiplier rounding off issue 2011-07-16 00:44:30 +00:00
world - added new ini setting to toggle grouped commands processing (hunting down out of synch). To turn it off try: 2011-07-12 23:41:14 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00