MegaGlest/source/glest_game/network
Mark Vejvoda ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
..
client_interface.cpp cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
client_interface.h - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's: 2013-09-12 03:33:43 +00:00
connection_slot.cpp when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot 2013-06-05 20:04:03 +00:00
connection_slot.h make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp small code cleanup to see if this corrects any memory issues 2013-09-18 22:44:04 +00:00
network_interface.h - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's: 2013-09-12 03:33:43 +00:00
network_manager.cpp some code cleanup 2013-05-17 02:14:43 +00:00
network_manager.h some code cleanup 2013-05-17 02:14:43 +00:00
network_message.cpp - updated arm based network protocol to include new network crc in game values 2013-10-19 03:11:25 +00:00
network_message.h - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's: 2013-09-12 03:33:43 +00:00
network_protocol.cpp - cleanup compiler warnings 2012-11-10 07:31:21 +00:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
network_types.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
server_interface.cpp - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's: 2013-09-12 03:33:43 +00:00
server_interface.h when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot 2013-06-05 20:04:03 +00:00