MegaGlest/source/glest_game
SoftCoder b4807ed169 - in team mode always render two set of resources:
- First set of resources is the team of selected units
  - SEcond set of resources is the team total
2014-01-29 22:47:55 -08:00
..
ai Let's see how good Mega-AI plays with real random when trying to find the enemy. 2014-01-27 19:23:31 +01:00
facilities - changing version to v3.10.0-dev for new development 2014-01-27 11:21:22 -08:00
game - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
global - bugfix for loading textures for gpl and startup model pics 2014-01-29 20:42:59 -08:00
graphics - in team mode always render two set of resources: 2014-01-29 22:47:55 -08:00
gui - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
main - bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini) 2014-01-27 20:12:14 -08:00
menu - bugfix when loading last game settings to retain player name 2014-01-29 20:26:25 -08:00
network - in team mode always render two set of resources: 2014-01-29 22:47:55 -08:00
sound - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems) 2013-12-24 22:27:44 -08:00
type_instances - cleanup code from cppcheck report 2014-01-27 19:03:52 -08:00
types - changing version to v3.10.0-dev for new development 2014-01-27 11:21:22 -08:00
world - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
CMakeLists.txt - missed a few other refs to xerces in cmake scripts 2014-01-25 18:27:08 -08:00