MegaGlest/source/glest_game/game
Mark Vejvoda c13e0ef788 - better error handling logic on crashes
- translate scenario to correct file on players system
2012-03-29 00:43:03 +00:00
..
chat_manager.cpp - disable newline in chat mode 2012-03-19 05:51:35 +00:00
chat_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
commander.cpp - bugfix for saving / loading cell info, fixes the resource explored bug 2012-03-20 07:14:50 +00:00
commander.h - added a status message while replaying commands 2012-03-20 05:58:24 +00:00
console.cpp - cleanup of console and button placement in load game menu 2012-03-20 15:01:18 +00:00
console.h - cleanup of console and button placement in load game menu 2012-03-20 15:01:18 +00:00
game_camera.cpp - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
game_camera.h - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
game_constants.h - added new headless server status check: 2012-03-25 06:55:43 +00:00
game_settings.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
game.cpp - better error handling logic on crashes 2012-03-29 00:43:03 +00:00
game.h - a little cleanup for command replay 2012-03-20 05:23:32 +00:00
script_manager.cpp - auto stop efficient timer event after it is triggered 2012-03-27 19:28:16 +00:00
script_manager.h - added some new 'predictable' random number generation for use in lua scripts 2012-03-27 07:05:07 +00:00
stats.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
stats.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00