MegaGlest/source/glest_game/world
Mark Vejvoda 77eadd7710 - attempt to improve explorecells usage when each unit is signalled to move 2010-09-09 01:44:25 +00:00
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map.cpp - commented out a debug line that gets called a ZILLION times and grows the logfile too much 2010-09-06 20:52:53 +00:00
map.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
minimap.cpp - attempt to improve rendering speed by rolling back render code to be more like 3.3.4 2010-07-07 18:50:55 +00:00
minimap.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
scenario.cpp bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
scenario.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
surface_atlas.cpp - added NULL pointer checks in surface atlas 2010-08-31 04:39:25 +00:00
surface_atlas.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
tileset.cpp - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00
tileset.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit_updater.cpp - attempt to correct final issue with multi-build 2010-09-06 05:34:55 +00:00
unit_updater.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
water_effects.cpp windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
water_effects.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
world.cpp - attempt to improve explorecells usage when each unit is signalled to move 2010-09-09 01:44:25 +00:00
world.h - attempt to improve explorecells usage when each unit is signalled to move 2010-09-09 01:44:25 +00:00