MegaGlest/source/glest_game/world
Mark Vejvoda 76c3fa1949 - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
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map.cpp - better error handling, try to display proper error message and restore state as best as possible 2012-04-02 01:45:13 +00:00
map.h - fixed saved / load game to restore terrain 2012-03-17 20:59:03 +00:00
minimap.cpp - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
minimap.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
scenario.cpp - updated loading games to translate tutorials and scenario paths 2012-03-31 20:58:33 +00:00
scenario.h - added new lua function to display playername: 2012-01-05 00:45:17 +00:00
surface_atlas.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
surface_atlas.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
tileset.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
time_flow.cpp - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
time_flow.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
unit_updater.cpp - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
unit_updater.h - bugfix for game save and load (string buffer was too small for one item) 2012-03-13 21:58:31 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
world.cpp - added new lua method for setting the direct position of a unit (can be used for teleporting): 2012-04-11 05:41:40 +00:00
world.h - added new lua method for setting the direct position of a unit (can be used for teleporting): 2012-04-11 05:41:40 +00:00