MegaGlest/source/glest_game/graphics
Mark Vejvoda 13665d58f1 - attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
2013-02-26 20:48:20 +00:00
..
particle_type.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
particle_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
renderer.cpp - attempt to fix light sources handling as reported by tomreyn 2013-02-26 20:48:20 +00:00
renderer.h frustRum ->frustum 2013-02-11 22:51:36 +00:00
unit_particle_type.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_particle_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00