207 lines
7.3 KiB
CMake
207 lines
7.3 KiB
CMake
#########################################################################################
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# common libraries
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SET(EXTERNAL_LIBS "")
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IF(WIN32)
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SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH}
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${PROJECT_SOURCE_DIR}/source/win32_deps/lib
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${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib)
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SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH}
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${PROJECT_SOURCE_DIR}/source/win32_deps/include
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${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854/include
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${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854
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${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/include
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${PROJECT_SOURCE_DIR}/source/win32_deps/libogg-1.2.1/include
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${PROJECT_SOURCE_DIR}/source/win32_deps/lua-5.1/src
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${PROJECT_SOURCE_DIR}/source/win32_deps/jpeg-8b
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${PROJECT_SOURCE_DIR}/source/win32_deps/lpng141
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${PROJECT_SOURCE_DIR}/source/win32_deps/zlib-1.2.5
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${PROJECT_SOURCE_DIR}/source/win32_deps/curl-7.20.1/include
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${PROJECT_SOURCE_DIR}/source/win32_deps/SDL-1.2.x/include
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)
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link_directories(${PROJECT_SOURCE_DIR}/source/win32_deps/lib)
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link_directories(${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib)
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ENDIF()
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FIND_PACKAGE(SDL REQUIRED)
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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IF(UNIX)
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY})
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ENDIF()
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FIND_PACKAGE(OpenGL REQUIRED)
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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IF(UNIX)
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY})
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ENDIF()
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FIND_PACKAGE(XercesC REQUIRED)
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INCLUDE_DIRECTORIES(${XERCESC_INCLUDE_DIR})
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IF(UNIX)
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${XERCESC_LIBRARY})
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ENDIF()
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FIND_PACKAGE(OpenAL REQUIRED)
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INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
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IF(UNIX)
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENAL_LIBRARY})
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ENDIF()
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FIND_PACKAGE(OGG REQUIRED)
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INCLUDE_DIRECTORIES(${OGG_INCLUDE_DIR})
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IF(UNIX)
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OGG_LIBRARY})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${VORBIS_LIBRARY})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${VORBIS_FILE_LIBRARY})
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ENDIF()
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FIND_PACKAGE(LUA REQUIRED)
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INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR})
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IF(UNIX)
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${LUA_LIBRARIES})
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ENDIF()
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FIND_PACKAGE(JPEG REQUIRED)
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INCLUDE_DIRECTORIES(${JPEG_INCLUDE_DIR})
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IF(UNIX)
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${JPEG_LIBRARY})
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ENDIF()
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FIND_PACKAGE(PNG REQUIRED)
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INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR})
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IF(UNIX)
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PNG_LIBRARY})
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ENDIF()
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FIND_PACKAGE(CURL REQUIRED)
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INCLUDE_DIRECTORIES(${CURL_INCLUDE_DIRS})
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IF(UNIX)
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${CURL_LIBRARIES})
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ENDIF()
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#########################################################################################
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# glest game
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SET(DIRS_WITH_SRC
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ai
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facilities
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game
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global
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graphics
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gui
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main
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menu
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network
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sound
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type_instances
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types
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world)
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SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/")
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SET(GLEST_LIB_INCLUDE_DIRS
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${GLEST_LIB_INCLUDE_ROOT}platform/common
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${GLEST_LIB_INCLUDE_ROOT}platform/posix
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${GLEST_LIB_INCLUDE_ROOT}util
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${GLEST_LIB_INCLUDE_ROOT}graphics
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${GLEST_LIB_INCLUDE_ROOT}graphics/gl
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${GLEST_LIB_INCLUDE_ROOT}sound
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${GLEST_LIB_INCLUDE_ROOT}sound/openal
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${GLEST_LIB_INCLUDE_ROOT}xml
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${GLEST_LIB_INCLUDE_ROOT}glew
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${GLEST_LIB_INCLUDE_ROOT}lua
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${GLEST_LIB_INCLUDE_ROOT}streflop
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${GLEST_LIB_INCLUDE_ROOT}streflop/libm_flt32_source
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${GLEST_LIB_INCLUDE_ROOT}map)
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INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} )
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INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_ROOT}platform/sdl )
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IF(WIN32)
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INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/include)
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INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/shared_lib/include/platform/posix)
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INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/shared_lib/include/platform/win32)
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INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/shared_lib/include/sound/ds8)
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ELSE()
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SET(GLEST_LIB_INCLUDE_DIRS ${GLEST_LIB_INCLUDE_DIRS} ${GLEST_LIB_INCLUDE_ROOT}platform/sdl)
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SET(GLEST_LIB_INCLUDE_DIRS ${GLEST_LIB_INCLUDE_DIRS} ${GLEST_LIB_INCLUDE_ROOT}platform/unix)
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ENDIF()
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SET(MG_SOURCE_FILES "")
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FOREACH(DIR IN LISTS DIRS_WITH_SRC)
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INCLUDE_DIRECTORIES( ${DIR} )
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set(SRC_DIR_TO_GLOB ${DIR})
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
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SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
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IF(APPLE)
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
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#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
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#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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ENDIF(APPLE)
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ENDFOREACH(DIR)
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# Force the version and date/time stamp file to be touched so the compile stamp is always right
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IF(UNIX)
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add_custom_command(
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OUTPUT mg.tmp
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COMMAND touch ${PROJECT_SOURCE_DIR}/source/glest_game/facilities/game_util.cpp)
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add_custom_target(run ALL
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DEPENDS mg.tmp)
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ENDIF()
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# [RCL] FIXME: make it compiler-agnostic
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SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -DUSE_STREFLOP -DSTREFLOP_SSE -D_WINDOWS -D_WIN32 -D_STDCALL_SUPPORTED -D_M_IX86 -DXML_LIBRARY -DCURL_STATICLIB")
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# The stuff below gets SVN Global Revision # but ONLY when calling cmake!
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# the FindSubversion.cmake module is part of the standard distribution
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include(FindSubversion)
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# extract working copy information for SOURCE_DIR into MY_XXX variables
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Subversion_WC_INFO(${PROJECT_SOURCE_DIR} MG)
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#add_definitions(-DSVNVERSION="${MG_WC_REVISION}")
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SET(SVN_VERSION_CMD "-DSVNVERSION='\\\"${MG_WC_REVISION}\\\"'")
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IF(UNIX AND NOT APPLE)
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# We do some funky character escaping to get the right stuff written out to
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# the final Makefile so we get the SVN Global Revsion #
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SET(SVN_VERSION_CMD "-DSVNVERSION='\\\"`svnversion -n ${PROJECT_SOURCE_DIR}`\\\"'")
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ENDIF()
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${SVN_VERSION_CMD} -Wl,-subsystem,console -mconsole")
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#IF(UNIX AND NOT APPLE)
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# We do some funky character escaping to get the right stuff written out to
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# the final Makefile so we get the SVN Global Revsion #
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string(REPLACE "'" "\"" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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#ENDIF()
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message("CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS}")
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IF(WIN32)
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SET(TARGET_NAME "glest.exe")
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ELSE()
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SET(TARGET_NAME "glest.bin")
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ENDIF()
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IF(UNIX AND NOT APPLE)
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/mk/linux)
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ELSE()
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
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ENDIF()
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SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
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ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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IF(WIN32)
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TARGET_LINK_LIBRARIES(${TARGET_NAME} stdc++ gcc odbc32 wsock32 winspool winmm shell32 comctl32 ctl3d32 advapi32 wsock32 opengl32 glu32 ole32 oleaut32 uuid mingw32 ddraw dsound dxguid ws2_32 iphlpapi wsock32 libogg libvorbis libvorbisfile zlib jpeg libpng xerces-c2_8_0 OpenAL32 libcurl winmm gdi32 opengl32 glu32 SDL SDLmain lua5.1 streflop glest stdc++ moldname mingwex msvcrt user32 kernel32)
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ENDIF()
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TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop)
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TARGET_LINK_LIBRARIES(${TARGET_NAME} glest_lib)
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TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})
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