MegaGlest/source/glest_game/network
Mark Vejvoda e9e1a317e4 - cleanup of some compiler warnings 2010-07-17 06:54:04 +00:00
..
client_interface.cpp - cleanup of some compiler warnings 2010-07-17 06:54:04 +00:00
client_interface.h - added client side ping style packet for linux socket disconnect checking 2010-07-09 15:01:49 +00:00
connection_slot.cpp - added LAN IP in custom Menu 2010-07-10 06:14:31 +00:00
connection_slot.h - updated version number to beta15 2010-06-28 03:17:50 +00:00
masterserver_info.h - added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers. 2010-07-03 10:06:31 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - more bugfixes for ping logic 2010-07-09 18:49:01 +00:00
network_manager.cpp - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp - more bugfixes for ping logic 2010-07-09 18:49:01 +00:00
network_message.h - more bugfixes for ping logic 2010-07-09 18:49:01 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
server_interface.cpp - moved pause for lagged clients option to custom game menu 2010-07-16 16:53:19 +00:00
server_interface.h - updated disconnect checking to include a timeout check for our custom ping 2010-07-09 17:12:57 +00:00