MegaGlest/source/glest_game
2012-03-14 22:48:46 +00:00
..
ai - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
facilities you can init a GraphicMessageBox without a button now. 2012-02-19 17:49:33 +00:00
game - ALL XML loading will default to rapidxml, we now ONLY use xerces for saving the game (until i get time to implement xml save using rapidxml) 2012-03-14 22:48:46 +00:00
global - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
graphics - added some particles to load game logic 2012-03-14 07:23:41 +00:00
gui - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
main - added new commandline option to show which version of xerces is compiled with binary 2012-03-14 00:21:59 +00:00
menu Gamma Correction in inGame options with direct feedback. 2012-03-13 18:59:33 +00:00
network - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - added some particles to load game logic 2012-03-14 07:23:41 +00:00
types - bugfix for observer mode, the new techtree linking broke observer mode loading 2012-03-14 15:16:02 +00:00
world - check if unit is dead when loading game and do NOT set cell map for dead unit 2012-03-13 23:51:39 +00:00
CMakeLists.txt - more debian related changes for better manpages 2011-12-20 07:00:23 +00:00