MegaGlest/source/glest_game
Mark Vejvoda 7397ff0368 - updated version to beta3 in prep for another beta
- updated romans_beta:
 - removed long-bowmen
 - change ballista to only have 1 attack for both air and ground
 - requires more use of stone now
2011-01-30 00:55:00 +00:00
..
ai - cleaned up more compiler warnings in VC++ 2011-01-29 17:42:34 +00:00
facilities - updated version to beta3 in prep for another beta 2011-01-30 00:55:00 +00:00
game - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics - bugfix for observers to see water effects 2011-01-27 22:17:31 +00:00
gui upgraded or upgrading upgrades still show their info 2011-01-23 23:57:46 +00:00
main - updated version to beta3 in prep for another beta 2011-01-30 00:55:00 +00:00
menu 5 seconds delay to switch over maps you don't want to distribute ( maybe tilesets shoudl do the same? ) 2011-01-29 20:13:29 +00:00
network - a few more logging entries for future debugging needs 2011-01-28 02:32:55 +00:00
sound - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
type_instances - cleaned up compiler warnings in g3d viewer 2011-01-29 12:42:18 +00:00
types - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00