MegaGlest/source/glest_game/ai
Mark Vejvoda c1f617481e - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
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ai.cpp - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
ai_interface.cpp - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
ai_interface.h - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
ai_rule.cpp - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
ai_rule.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
annotated_map.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
annotated_map.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
cartographer.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
cartographer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
cluster_map.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
cluster_map.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
influence_map.h - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
node_pool.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
node_pool.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
path_finder.cpp - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
path_finder.h - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
route_planner.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
route_planner.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
search_engine.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00