MegaGlest/source/glest_game/game
2012-06-19 00:32:39 +00:00
..
chat_manager.cpp new try with changed fighting behaviour of ultra and mega; 2012-06-04 21:53:20 +00:00
chat_manager.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
commander.cpp - changed disconnected playername to: *AI* - playername 2012-06-11 23:50:30 +00:00
commander.h - added ability to show a user is disconnected from the game 2012-06-09 15:21:18 +00:00
console.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
console.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game_camera.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
game_camera.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game_constants.h - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
game_settings.h - added ability to show a user is disconnected from the game 2012-06-09 15:21:18 +00:00
game.cpp hints while loading with language support and keycode replacement. 2012-06-19 00:32:39 +00:00
game.h - added the ability to remove cell markers 2012-06-13 16:19:44 +00:00
script_manager.cpp - added new lua method to play video's in scenarios: 2012-05-22 06:17:56 +00:00
script_manager.h - added new lua method to play video's in scenarios: 2012-05-22 06:17:56 +00:00
stats.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
stats.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00