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MegaGlest
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70cda77f74
MegaGlest
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source
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glest_game
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ai
History
Mark Vejvoda
4e195e10af
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
..
ai.cpp
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
ai.h
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
ai_interface.cpp
- fix win32 build
2012-04-16 20:15:57 +00:00
ai_interface.h
- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
2012-03-27 03:23:03 +00:00
ai_rule.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
ai_rule.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
path_finder.cpp
- removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used
2012-09-22 21:05:06 +00:00
path_finder.h
- removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used
2012-09-22 21:05:06 +00:00