MegaGlest/source/glest_game
2010-12-17 20:55:46 +00:00
..
ai Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
facilities Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
game - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
global - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
graphics Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
gui - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
main Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
menu build date removed from internet menu ( space needed for "IN PROGRESS Message" !); 2010-12-17 20:55:46 +00:00
network - attempt to fix problem with hanging sleep 2010-12-14 00:00:56 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
types - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
world - bugfix for turning off fog of war on network games when players are dead. Now we DO NOT turn off fog of war until ALL of the players units are dead. 2010-12-13 23:24:03 +00:00
CMakeLists.txt - updated cmake files to support toggling between release and debug builds (even release with debug info) 2010-12-12 08:10:18 +00:00