MegaGlest/source/glest_game/types
Mark Vejvoda 72480bc576 added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 02:54:23 +00:00
..
command_type.cpp code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
command_type.h - added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load 2013-02-12 08:44:12 +00:00
damage_multiplier.cpp - tighten up code.. ensure pointers set to null after delete, etc 2013-02-01 17:25:49 +00:00
damage_multiplier.h - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
element_type.cpp - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
element_type.h - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
faction_type.cpp - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
faction_type.h - code cleanup from cppcheck 2013-01-25 02:55:28 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
resource_type.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
resource_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
skill_type.cpp code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
skill_type.h - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
tech_tree.cpp added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example: 2013-05-28 02:54:23 +00:00
tech_tree.h - fixed faction previews for linked factions 2012-10-16 19:07:50 +00:00
tileset_model_type.cpp code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
tileset_model_type.h new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true". 2013-04-17 00:12:54 +00:00
unit_type.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_type.h - added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load 2013-02-12 08:44:12 +00:00
upgrade_type.cpp - make most of the attack boost xml settings optional instead of required as requested 2012-12-26 07:57:10 +00:00
upgrade_type.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00