MegaGlest/source/glest_game
Mark Vejvoda 6a99e2db8e - another attempt to guard socket thread access so avoid menu hang problems 2010-12-18 19:52:47 +00:00
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ai Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
facilities about screen names fixed again ... 2010-12-18 00:37:59 +00:00
game Unit commanding via minimap 2010-12-18 17:18:36 +00:00
global - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
graphics Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
gui Unit commanding via minimap 2010-12-18 17:18:36 +00:00
main Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
menu but this time its fixed ! 2010-12-17 23:23:45 +00:00
network - another attempt to guard socket thread access so avoid menu hang problems 2010-12-18 19:52:47 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
types - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
world - bugfix for turning off fog of war on network games when players are dead. Now we DO NOT turn off fog of war until ALL of the players units are dead. 2010-12-13 23:24:03 +00:00
CMakeLists.txt - updated cmake files to support toggling between release and debug builds (even release with debug info) 2010-12-12 08:10:18 +00:00