MegaGlest/mk/linux
SoftCoder 4235e642be - updated linux installer build script to use git repo 2014-01-09 19:53:49 -08:00
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mojosetup - updated linux installer build script to use git repo 2014-01-09 19:53:49 -08:00
.gitignore transfered .tx and tx-cleanup to data, added license/readme, basic configuration 2013-11-28 07:58:09 +01:00
analyzeWorldSynch.sh - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
coverity-scan.sh introduce shared linux shell code / externalize distribution check 2013-12-26 18:28:21 +01:00
data revert accidently checked in things .... 2011-02-06 01:48:41 +00:00
formatTextFiles.sh - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00
g3d_viewer Added for new linux tools 2010-03-13 10:41:40 +00:00
glest.ico Remove executable bit (svn propdel svn:executable) off files which don't need it 2013-01-02 15:03:44 +00:00
glest.ini when compressing archives ignore svn files 2013-11-14 17:43:49 +00:00
glestkeys.ini made performance info viewable by toggle key 2013-11-11 03:34:42 +00:00
make-binary-archive.sh Ensure gameserver start script is included in binary archives 2013-11-24 15:17:37 +00:00
make-data-archive.sh - updated some release scripts to use git instead of svn 2013-12-27 21:58:29 -08:00
makedata-diff.sh Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details. 2013-05-26 02:16:01 +00:00
makedata-source.sh - updated some release scripts to use git instead of svn 2013-12-27 21:58:29 -08:00
makedata.sh - updated some release scripts to use git instead of svn 2013-12-27 21:58:29 -08:00
makedeps_folder.sh - remove refs to openssl (we can use gnutls for ssl) 2012-11-15 16:00:38 +00:00
makerelease-embedded.sh - updated some release scripts to use git instead of svn 2013-12-27 21:58:29 -08:00
makerelease.sh - updated some release scripts to use git instead of svn 2013-12-27 21:58:29 -08:00
maps Moved data into trunk 2010-03-12 15:42:46 +00:00
megaglest.bmp - fix corrupted bmp icon 2012-01-06 22:55:52 +00:00
megaglest.desktop some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
megaglest.png - added linux desktop file and png icon file for any Nix distro bundlers 2011-04-09 18:59:02 +00:00
megaglest.xpm - debian related changes 2011-12-15 11:16:14 +00:00
megaglest_editor.desktop some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
megaglest_g3dviewer.desktop some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
mg-version-synch.sh - updated scripts to make release easier. 2011-12-16 09:04:26 +00:00
mg-version.sh - added export ignore directives to tell git which files to ignore on export 2013-12-26 23:39:17 -08:00
mg_build_breakpad_stacktrace.sh added scripts to produce google-breakpad symbols and produce a stacktrace from a dmp 2013-05-17 06:40:19 +00:00
mg_build_breakpad_symbols.sh added scripts to produce google-breakpad symbols and produce a stacktrace from a dmp 2013-05-17 06:40:19 +00:00
mg_callgrind.sh added profiler script 2013-06-12 06:44:23 +00:00
mg_cppcheck.sh merged updates 2013-11-30 14:29:02 -08:00
mg_perf.sh updated with echo comment to indicate how to get perf working in ubuntu 2013-04-29 02:43:11 +00:00
mg_setsvnprops.sh - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
mg_shared.sh introduce shared linux shell code / externalize distribution check 2013-12-26 18:28:21 +01:00
mg_valgrind.sh updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
scenarios Moved data into trunk 2010-03-12 15:42:46 +00:00
servers.ini * a few more loading game hints (and fixes) 2012-09-25 22:29:24 +00:00
setupBuildDeps.sh introduce shared linux shell code / externalize distribution check 2013-12-26 18:28:21 +01:00
start_megaglest - remove refs to openssl (we can use gnutls for ssl) 2012-11-15 16:00:38 +00:00
start_megaglest_g3dviewer - ported bugfixes for 3.6.0.3 release: 2012-01-23 07:22:43 +00:00
start_megaglest_gameserver Add script to start a headless game server 2013-11-24 15:15:34 +00:00
start_megaglest_mapeditor - ported bugfixes for 3.6.0.3 release: 2012-01-23 07:22:43 +00:00
symbolstore.py added scripts to build google breakpad symbol files 2013-02-26 00:04:55 +00:00
techs Moved data into trunk 2010-03-12 15:42:46 +00:00
tilesets Moved data into trunk 2010-03-12 15:42:46 +00:00
tutorials Moved data into trunk 2010-03-12 15:42:46 +00:00