MegaGlest/source/glest_game/type_instances
2013-01-11 18:40:47 +00:00
..
command.cpp - code cleanup from cppcheck 2012-10-20 07:15:13 +00:00
command.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
faction.cpp - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
faction.h - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
object.cpp - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
object.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp - added a new skill to toggle fog of war for any command. 2013-01-11 18:40:47 +00:00
unit.h - small fix for fog of war cache 2013-01-04 20:35:38 +00:00
upgrade.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00