MegaGlest/source
Titus Tscharntke d303170b3f colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking. 2013-04-28 10:26:25 +00:00
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g3d_viewer - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
glest_game colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking. 2013-04-28 10:26:25 +00:00
glest_map_editor - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script) 2013-01-15 20:13:18 +00:00
masterserver * master server: server list: search engines should not follow/weigh parameterized self references 2013-04-06 17:50:49 +00:00
shared_lib colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now) 2013-04-27 17:38:35 +00:00
tools g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00