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MegaGlest
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68f1ec06b5
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
68f1ec06b5
- fix for harvesting workers to reset to original harvest location each time they deliver resources
2011-03-25 20:51:14 +00:00
..
ai
- lessen pathfinder max nodes to see if this gives better performance
2011-03-19 01:31:49 +00:00
facilities
- initial code for managing mod content (downloads and removal of user data)
2011-03-25 10:11:16 +00:00
game
- initial code for managing mod content (downloads and removal of user data)
2011-03-25 10:11:16 +00:00
global
- more code cleanup from things found in valgrind
2011-03-23 05:49:38 +00:00
graphics
- updates to mod menu for better user experience
2011-03-25 18:42:08 +00:00
gui
double click selection for units standing near or in buildings
2011-03-08 20:19:19 +00:00
main
- commented out unused class instance as it caused trouble
2011-03-22 19:28:47 +00:00
menu
- now all libcurl calls support http redirection
2011-03-25 19:19:59 +00:00
network
- bugfix for socket mutex locked when deleting socket
2011-03-19 12:04:18 +00:00
sound
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
type_instances
- fix for harvesting workers to reset to original harvest location each time they deliver resources
2011-03-25 20:51:14 +00:00
types
- attempt to see if threaded pathfinding will work and if it improves performance
2011-03-18 03:53:06 +00:00
world
- fix for harvesting workers to reset to original harvest location each time they deliver resources
2011-03-25 20:51:14 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00