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client_interface.cpp
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
client_interface.h
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
connection_slot.cpp
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
connection_slot.h
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- attempt to switch CRC to use unsigned int everywhere
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2012-07-07 02:46:57 +00:00 |
masterserver_info.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
network_interface.cpp
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New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
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2012-07-13 21:50:34 +00:00 |
network_interface.h
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
network_manager.cpp
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- headless admin cannot launch a game unless there are at least two players connected
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2012-07-07 05:35:25 +00:00 |
network_manager.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
network_message.cpp
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
network_message.h
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
network_types.cpp
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- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
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2012-03-20 04:53:26 +00:00 |
network_types.h
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- added ability to show a user is disconnected from the game
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2012-06-09 15:21:18 +00:00 |
server_interface.cpp
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
server_interface.h
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |