.. |
map.cpp
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we dont need to be too picky with translations which are mainly meant for logfiles
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2011-11-04 01:12:05 +00:00 |
map.h
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- bugfix for detecting if one unit is next to another
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2011-10-28 05:22:41 +00:00 |
minimap.cpp
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- cleanup of masterserver global flag
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2011-12-02 22:04:02 +00:00 |
minimap.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
scenario.cpp
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- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
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2011-11-02 17:17:28 +00:00 |
scenario.h
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- added a new lua function to allow loading a new scenario from inside an existing scenario
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2011-10-06 18:04:59 +00:00 |
surface_atlas.cpp
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- cleanup of masterserver global flag
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2011-12-02 22:04:02 +00:00 |
surface_atlas.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
tileset.cpp
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- a few more updates to cut down on RAM use for headless server
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2011-12-03 00:39:03 +00:00 |
tileset.h
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- a few more updates to cut down on RAM use for headless server
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2011-12-03 00:39:03 +00:00 |
time_flow.cpp
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- more cleanup from cppcheck (using eclipse plugin now)
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2011-12-02 17:46:02 +00:00 |
time_flow.h
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- more cleanup from cppcheck (using eclipse plugin now)
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2011-12-02 17:46:02 +00:00 |
unit_updater.cpp
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- fixed fog of war bug in map preview for connected client
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2011-12-03 01:19:54 +00:00 |
unit_updater.h
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- bugfixes related to cppcheck report
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2011-12-02 16:07:59 +00:00 |
water_effects.cpp
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dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
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2010-12-23 10:44:11 +00:00 |
water_effects.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
world.cpp
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- fixed fog of war bug in map preview for connected client
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2011-12-03 01:19:54 +00:00 |
world.h
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- bugfixes related to cppcheck report
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2011-12-02 16:07:59 +00:00 |