MegaGlest/source/glest_game/types
titison 74ed3d73be Uniformselection
Added uniform selection of units.
Uniform means you can select multiple units, but only of the same type.
To make a unit uniform-selectable you need to add
```<uniform-selection value="true"/>```
to the ```<parameters>``` tag of a unit.
2016-08-24 00:53:56 +02:00
..
command_type.cpp Replace resource storage when morphing a unit instead of adding it. 2015-01-17 00:06:17 +01:00
command_type.h Replace resource storage when morphing a unit instead of adding it. 2015-01-17 00:06:17 +01:00
damage_multiplier.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
damage_multiplier.h attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
element_type.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
element_type.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
faction_type.cpp Particlesystems can now be positioned unit height independend 2014-11-26 00:38:04 +01:00
faction_type.h Particlesystems can now be positioned unit height independend 2014-11-26 00:38:04 +01:00
object_type.cpp Start to abstract model 2013-12-05 16:17:41 +01:00
object_type.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
projectile_type.cpp Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos. 2014-07-27 21:41:40 +02:00
projectile_type.h Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos. 2014-07-27 21:41:40 +02:00
resource_type.cpp Start to abstract model 2013-12-05 16:17:41 +01:00
resource_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
skill_type.cpp boost without explicitly listed units fixed 2014-12-19 19:40:34 +01:00
skill_type.h tags feature 2014-09-29 02:23:36 +02:00
tech_tree.cpp - try to fix mac build 2016-01-18 15:29:16 -08:00
tech_tree.h - attempt to ensure color picking ALWAYS has unique colors 2013-11-24 04:44:12 +00:00
tileset_model_type.cpp cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
tileset_model_type.h - applied patch to allow tilesets to not force random object placement 2013-10-08 04:36:21 +00:00
unit_type.cpp Uniformselection 2016-08-24 00:53:56 +02:00
unit_type.h Uniformselection 2016-08-24 00:53:56 +02:00
upgrade_type.cpp AttackBoosts: Show Ep + Hp Regeneration in Desc 2015-02-16 20:28:10 +01:00
upgrade_type.h - more attempts to fix attack boost with upgrades 2014-12-21 13:02:27 -08:00