MegaGlest/source/glest_game/gui
titiger 7b47f5edb1 When giving default orders we must respect cellmap of target unit
We need to respect cellmaps by searching for a cell which is really occupied.
This fixes an issue that new workers do not start with autorepair. It happens
 typically with round building were top left cell map is empty. Now order is given
to a place which is really occupied by the unit(building) to repair.
2016-11-11 01:34:28 +01:00
..
display.cpp - a few bugfixes related to coverity scan 2014-12-15 19:44:26 -08:00
display.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
gui.cpp When giving default orders we must respect cellmap of target unit 2016-11-11 01:34:28 +01:00
gui.h - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
selection.cpp Fix for uniform-selection 2016-10-17 03:00:37 +02:00
selection.h Fix for uniform-selection 2016-10-17 03:00:37 +02:00