9f0546c008
- fix loading when too many units on map (do not segfault) - deprecate ThreadedNetworkClient setting
1602 lines
72 KiB
C++
1602 lines
72 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "client_interface.h"
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#include <stdexcept>
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#include <cassert>
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#include "platform_util.h"
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#include "game_util.h"
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#include "conversion.h"
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#include "config.h"
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#include "lang.h"
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#include "map.h"
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#include "config.h"
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#include "logger.h"
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#include "window.h"
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#include "leak_dumper.h"
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using namespace std;
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using namespace Shared::Platform;
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using namespace Shared::Util;
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#ifdef WIN32
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#define snprintf _snprintf
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#endif
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namespace Glest{ namespace Game{
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// =====================================================
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// class ClientInterface
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// =====================================================
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const int ClientInterface::messageWaitTimeout= 10000; //10 seconds
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const int ClientInterface::waitSleepTime= 10;
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const int ClientInterface::maxNetworkCommandListSendTimeWait = 4;
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ClientInterface::ClientInterface() : GameNetworkInterface() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] constructor for %p\n",__FILE__,__FUNCTION__,__LINE__,this);
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networkCommandListThreadAccessor = new Mutex();
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networkCommandListThread = NULL;
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cachedPendingCommandsIndex = 0;
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clientSocket= NULL;
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sessionKey = 0;
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launchGame= false;
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introDone= false;
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playerIndex= -1;
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setGameSettingsReceived(false);
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gotIntro = false;
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lastNetworkCommandListSendTime = 0;
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currentFrameCount = 0;
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clientSimulationLagStartTime = 0;
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networkGameDataSynchCheckOkMap = false;
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networkGameDataSynchCheckOkTile = false;
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networkGameDataSynchCheckOkTech = false;
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this->setNetworkGameDataSynchCheckTechMismatchReport("");
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this->setReceivedDataSynchCheck(false);
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}
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void ClientInterface::shutdownNetworkCommandListThread() {
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//MutexSafeWrapper safeMutex(masterServerThreadAccessor,CODE_AT_LINE);
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if(networkCommandListThread != NULL) {
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time_t elapsed = time(NULL);
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networkCommandListThread->signalQuit();
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for(;networkCommandListThread->canShutdown(false) == false &&
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difftime(time(NULL),elapsed) <= 15;) {
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//sleep(150);
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}
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if(networkCommandListThread->canShutdown(true)) {
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delete networkCommandListThread;
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networkCommandListThread = NULL;
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}
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}
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}
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ClientInterface::~ClientInterface() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] destructor for %p\n",__FILE__,__FUNCTION__,__LINE__,this);
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shutdownNetworkCommandListThread();
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if(clientSocket != NULL && clientSocket->isConnected() == true) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Lang &lang= Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for(unsigned int i = 0; i < languageList.size(); ++i) {
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string sQuitText = "has chosen to leave the game!";
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if(lang.hasString("PlayerLeftGame",languageList[i]) == true) {
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sQuitText = lang.get("PlayerLeftGame",languageList[i]);
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}
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sendTextMessage(sQuitText,-1,false,languageList[i]);
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}
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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close();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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delete clientSocket;
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clientSocket = NULL;
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delete networkCommandListThreadAccessor;
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networkCommandListThreadAccessor = NULL;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void ClientInterface::connect(const Ip &ip, int port) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
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delete clientSocket;
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clientSocket = NULL;
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this->ip = ip;
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this->port = port;
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clientSocket= new ClientSocket();
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clientSocket->setBlock(false);
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clientSocket->connect(ip, port);
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connectedTime = time(NULL);
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clientSocket->setBlock(true);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END - socket = %d\n",__FILE__,__FUNCTION__,clientSocket->getSocketId());
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}
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void ClientInterface::reset() {
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if(getSocket() != NULL) {
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Lang &lang= Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for(unsigned int i = 0; i < languageList.size(); ++i) {
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string sQuitText = "has chosen to leave the game!";
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if(lang.hasString("PlayerLeftGame",languageList[i]) == true) {
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sQuitText = lang.get("PlayerLeftGame",languageList[i]);
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}
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sendTextMessage(sQuitText,-1,false,languageList[i]);
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}
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close();
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}
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}
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void ClientInterface::update() {
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Chrono chrono;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
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NetworkMessageCommandList networkMessageCommandList(currentFrameCount);
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//send as many commands as we can
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while(requestedCommands.empty() == false) {
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if(networkMessageCommandList.addCommand(&requestedCommands.back())) {
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requestedCommands.pop_back();
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}
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else {
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break;
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}
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}
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double lastSendElapsed = difftime(time(NULL),lastNetworkCommandListSendTime);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(networkMessageCommandList.getCommandCount() > 0 ||
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(lastNetworkCommandListSendTime > 0 && lastSendElapsed >= ClientInterface::maxNetworkCommandListSendTimeWait)) {
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lastNetworkCommandListSendTime = time(NULL);
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sendMessage(&networkMessageCommandList);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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}
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// Possible cause of out of synch since we have more commands that need
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// to be sent in this frame
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if(requestedCommands.empty() == false) {
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//char szBuf[4096]="";
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,requestedCommands.size());
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string sMsg = "may go out of synch: client requestedCommands.size() = " + intToStr(requestedCommands.size());
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sendTextMessage(sMsg,-1, true,"");
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sleep(1);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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}
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std::string ClientInterface::getServerIpAddress() {
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return this->ip.getString();
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}
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void ClientInterface::updateLobby() {
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NetworkMessageType networkMessageType = getNextMessageType();
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switch(networkMessageType)
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{
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case nmtInvalid:
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break;
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case nmtIntro:
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{
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NetworkMessageIntro networkMessageIntro;
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if(receiveMessage(&networkMessageIntro)) {
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gotIntro = true;
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sessionKey = networkMessageIntro.getSessionId();
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versionString = networkMessageIntro.getVersionString();
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playerIndex= networkMessageIntro.getPlayerIndex();
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serverName= networkMessageIntro.getName();
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serverFTPPort = networkMessageIntro.getFtpPort();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got NetworkMessageIntro, networkMessageIntro.getGameState() = %d, versionString [%s], sessionKey = %d, playerIndex = %d, serverFTPPort = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageIntro.getGameState(),versionString.c_str(),sessionKey,playerIndex,serverFTPPort);
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//check consistency
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bool compatible = checkVersionComptability(networkMessageIntro.getVersionString(), getNetworkVersionSVNString());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got NetworkMessageIntro, networkMessageIntro.getGameState() = %d, versionString [%s], sessionKey = %d, playerIndex = %d, serverFTPPort = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageIntro.getGameState(),versionString.c_str(),sessionKey,playerIndex,serverFTPPort);
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if(compatible == false) {
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//if(networkMessageIntro.getVersionString() != getNetworkVersionString()) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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bool versionMatched = false;
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string platformFreeVersion = getNetworkPlatformFreeVersionString();
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string sErr = "";
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if(strncmp(platformFreeVersion.c_str(),networkMessageIntro.getVersionString().c_str(),strlen(platformFreeVersion.c_str())) != 0) {
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string playerNameStr = getHumanPlayerName();
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sErr = "Server and client binary mismatch!\nYou have to use the exactly same binaries!\n\nServer: " + networkMessageIntro.getVersionString() +
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"\nClient: " + getNetworkVersionSVNString() + " player [" + playerNameStr + "]";
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printf("%s\n",sErr.c_str());
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sendTextMessage("Server and client binary mismatch!!",-1, true,"");
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sendTextMessage(" Server:" + networkMessageIntro.getVersionString(),-1, true,"");
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sendTextMessage(" Client: "+ getNetworkVersionSVNString(),-1, true,"");
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sendTextMessage(" Client player [" + playerNameStr + "]",-1, true,"");
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}
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else {
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versionMatched = true;
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string playerNameStr = getHumanPlayerName();
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sErr = "Warning, Server and client are using the same version but different platforms.\n\nServer: " + networkMessageIntro.getVersionString() +
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"\nClient: " + getNetworkVersionSVNString() + " player [" + playerNameStr + "]";
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//printf("%s\n",sErr.c_str());
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}
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if(Config::getInstance().getBool("PlatformConsistencyChecks","true") &&
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versionMatched == false) { // error message and disconnect only if checked
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DisplayErrorMessage(sErr);
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sleep(1);
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quit= true;
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close();
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return;
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}
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(networkMessageIntro.getGameState() == nmgstOk) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//send intro message
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Lang &lang= Lang::getInstance();
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NetworkMessageIntro sendNetworkMessageIntro(sessionKey,getNetworkVersionSVNString(), getHumanPlayerName(), -1, nmgstOk, this->getSocket()->getConnectedIPAddress(),serverFTPPort,lang.getLanguage());
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sendMessage(&sendNetworkMessageIntro);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(clientSocket == NULL || clientSocket->isConnected() == false) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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string sErr = "Disconnected from server during intro handshake.";
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DisplayErrorMessage(sErr);
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quit= true;
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close();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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return;
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}
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else {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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assert(playerIndex>=0 && playerIndex<GameConstants::maxPlayers);
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introDone= true;
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}
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}
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else if(networkMessageIntro.getGameState() == nmgstNoSlots) {
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string sErr = "Cannot join the server because there are no open slots for new players.";
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DisplayErrorMessage(sErr);
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quit= true;
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close();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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return;
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}
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else {
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string sErr = "Unknown response from server: " + intToStr(networkMessageIntro.getGameState());
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DisplayErrorMessage(sErr);
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quit= true;
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close();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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return;
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}
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}
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}
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break;
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case nmtPing:
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{
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtPing\n",__FILE__,__FUNCTION__);
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NetworkMessagePing networkMessagePing;
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if(receiveMessage(&networkMessagePing)) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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lastPingInfo = networkMessagePing;
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}
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}
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break;
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case nmtSynchNetworkGameData:
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{
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NetworkMessageSynchNetworkGameData networkMessageSynchNetworkGameData;
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if(receiveMessage(&networkMessageSynchNetworkGameData)) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got NetworkMessageSynchNetworkGameData, getTechCRCFileCount() = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageSynchNetworkGameData.getTechCRCFileCount());
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networkGameDataSynchCheckOkMap = false;
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networkGameDataSynchCheckOkTile = false;
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networkGameDataSynchCheckOkTech = false;
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this->setNetworkGameDataSynchCheckTechMismatchReport("");
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this->setReceivedDataSynchCheck(false);
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uint32 tilesetCRC = 0;
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uint32 techCRC = 0;
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uint32 mapCRC = 0;
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vector<std::pair<string,uint32> > vctFileList;
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try {
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Config &config = Config::getInstance();
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string scenarioDir = "";
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if(gameSettings.getScenarioDir() != "") {
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scenarioDir = gameSettings.getScenarioDir();
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if(EndsWith(scenarioDir, ".xml") == true) {
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scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
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scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings.getScenario().size(), gameSettings.getScenario().size() + 1);
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getScenarioDir().c_str(),gameSettings.getScenario().c_str(),scenarioDir.c_str());
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}
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// check the checksum's
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tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + networkMessageSynchNetworkGameData.getTileset() + string("/*"), ".xml", NULL);
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this->setNetworkGameDataSynchCheckOkTile((tilesetCRC == networkMessageSynchNetworkGameData.getTilesetCRC()));
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//if(this->getNetworkGameDataSynchCheckOkTile() == false)
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//{
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] tilesetCRC info, local = %d, remote = %d, networkMessageSynchNetworkGameData.getTileset() = [%s]\n",__FILE__,__FUNCTION__,__LINE__,tilesetCRC,networkMessageSynchNetworkGameData.getTilesetCRC(),networkMessageSynchNetworkGameData.getTileset().c_str());
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//}
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//tech, load before map because of resources
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techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), string("/") + networkMessageSynchNetworkGameData.getTech() + string("/*"), ".xml", NULL);
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this->setNetworkGameDataSynchCheckOkTech((techCRC == networkMessageSynchNetworkGameData.getTechCRC()));
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if(this->getNetworkGameDataSynchCheckOkTech() == false) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),string("/") + networkMessageSynchNetworkGameData.getTech() + "/*", ".xml", NULL);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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string report = networkMessageSynchNetworkGameData.getTechCRCFileMismatchReport(vctFileList);
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this->setNetworkGameDataSynchCheckTechMismatchReport(report);
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}
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//if(this->getNetworkGameDataSynchCheckOkTech() == false)
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//{
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC info, local = %d, remote = %d, networkMessageSynchNetworkGameData.getTech() = [%s]\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameData.getTechCRC(),networkMessageSynchNetworkGameData.getTech().c_str());
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//}
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//map
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Checksum checksum;
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string file = Map::getMapPath(networkMessageSynchNetworkGameData.getMap(),scenarioDir, false);
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if(file != "") {
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checksum.addFile(file);
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mapCRC = checksum.getSum();
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}
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this->setNetworkGameDataSynchCheckOkMap((mapCRC == networkMessageSynchNetworkGameData.getMapCRC()));
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this->setReceivedDataSynchCheck(true);
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//if(this->getNetworkGameDataSynchCheckOkMap() == false)
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//{
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] mapCRC info, local = %d, remote = %d, file = [%s]\n",__FILE__,__FUNCTION__,__LINE__,mapCRC,networkMessageSynchNetworkGameData.getMapCRC(),file.c_str());
|
|
//}
|
|
}
|
|
catch(const runtime_error &ex) {
|
|
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
|
string sErr = ex.what();
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error during processing, sErr = [%s]\n",__FILE__,__FUNCTION__,__LINE__,sErr.c_str());
|
|
|
|
DisplayErrorMessage(sErr);
|
|
}
|
|
|
|
NetworkMessageSynchNetworkGameDataStatus sendNetworkMessageSynchNetworkGameDataStatus(mapCRC,tilesetCRC,techCRC,vctFileList);
|
|
sendMessage(&sendNetworkMessageSynchNetworkGameDataStatus);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case nmtSynchNetworkGameDataFileCRCCheck:
|
|
{
|
|
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
|
|
if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
|
|
{
|
|
Checksum checksum;
|
|
string file = networkMessageSynchNetworkGameDataFileCRCCheck.getFileName();
|
|
checksum.addFile(file);
|
|
uint32 fileCRC = checksum.getSum();
|
|
|
|
if(fileCRC != networkMessageSynchNetworkGameDataFileCRCCheck.getFileCRC())
|
|
{
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck localCRC = %d, remoteCRC = %d, file [%s]\n",
|
|
__FILE__,__FUNCTION__,fileCRC,
|
|
networkMessageSynchNetworkGameDataFileCRCCheck.getFileCRC(),
|
|
networkMessageSynchNetworkGameDataFileCRCCheck.getFileName().c_str());
|
|
|
|
// Here we initiate a download of missing or mismatched content
|
|
|
|
NetworkMessageSynchNetworkGameDataFileGet sendNetworkMessageSynchNetworkGameDataFileGet(networkMessageSynchNetworkGameDataFileCRCCheck.getFileName());
|
|
sendMessage(&sendNetworkMessageSynchNetworkGameDataFileGet);
|
|
|
|
FileTransferInfo fileInfo;
|
|
fileInfo.hostType = eClient;
|
|
fileInfo.serverIP = this->ip.getString();
|
|
fileInfo.serverPort = this->port;
|
|
fileInfo.fileName = networkMessageSynchNetworkGameDataFileCRCCheck.getFileName();
|
|
|
|
FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
|
|
fileXferThread->start();
|
|
}
|
|
|
|
if(networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex() < networkMessageSynchNetworkGameDataFileCRCCheck.getTotalFileCount())
|
|
{
|
|
NetworkMessageSynchNetworkGameDataFileCRCCheck sendNetworkMessageSynchNetworkGameDataFileCRCCheck(
|
|
networkMessageSynchNetworkGameDataFileCRCCheck.getTotalFileCount(),
|
|
networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex() + 1,
|
|
0,
|
|
"");
|
|
sendMessage(&sendNetworkMessageSynchNetworkGameDataFileCRCCheck);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case nmtText:
|
|
{
|
|
NetworkMessageText networkMessageText;
|
|
if(receiveMessage(&networkMessageText))
|
|
{
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
|
|
|
|
ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getTeamIndex(),networkMessageText.getPlayerIndex(),networkMessageText.getTargetLanguage());
|
|
this->addChatInfo(msg);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case nmtMarkCell:
|
|
{
|
|
NetworkMessageMarkCell networkMessageMarkCell;
|
|
if(receiveMessage(&networkMessageMarkCell)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtMarkCell\n",__FILE__,__FUNCTION__);
|
|
|
|
MarkedCell msg(networkMessageMarkCell.getTarget(),
|
|
networkMessageMarkCell.getFactionIndex(),
|
|
networkMessageMarkCell.getText().c_str());
|
|
this->addMarkedCell(msg);
|
|
}
|
|
}
|
|
break;
|
|
case nmtUnMarkCell:
|
|
{
|
|
NetworkMessageUnMarkCell networkMessageMarkCell;
|
|
if(receiveMessage(&networkMessageMarkCell)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtMarkCell\n",__FILE__,__FUNCTION__);
|
|
|
|
UnMarkedCell msg(networkMessageMarkCell.getTarget(),
|
|
networkMessageMarkCell.getFactionIndex());
|
|
this->addUnMarkedCell(msg);
|
|
}
|
|
}
|
|
break;
|
|
case nmtHighlightCell:
|
|
{
|
|
NetworkMessageHighlightCell networkMessageHighlightCell;
|
|
if(receiveMessage(&networkMessageHighlightCell)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtHighlightCell\n",__FILE__,__FUNCTION__);
|
|
|
|
MarkedCell msg(networkMessageHighlightCell.getTarget(),
|
|
networkMessageHighlightCell.getFactionIndex(),
|
|
"none");
|
|
this->setHighlightedCell(msg);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case nmtLaunch:
|
|
case nmtBroadCastSetup:
|
|
{
|
|
NetworkMessageLaunch networkMessageLaunch;
|
|
if(receiveMessage(&networkMessageLaunch)) {
|
|
if(networkMessageLaunch.getMessageType() == nmtLaunch) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got nmtLaunch\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
else if(networkMessageLaunch.getMessageType() == nmtBroadCastSetup) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got nmtBroadCastSetup\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
else {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got networkMessageLaunch.getMessageType() = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageLaunch.getMessageType());
|
|
|
|
char szBuf[1024]="";
|
|
snprintf(szBuf,1023,"In [%s::%s Line: %d] Invalid networkMessageLaunch.getMessageType() = %d",__FILE__,__FUNCTION__,__LINE__,networkMessageLaunch.getMessageType());
|
|
throw megaglest_runtime_error(szBuf);
|
|
}
|
|
|
|
networkMessageLaunch.buildGameSettings(&gameSettings);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got networkMessageLaunch.getMessageType() = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageLaunch.getMessageType());
|
|
//replace server player by network
|
|
for(int i= 0; i<gameSettings.getFactionCount(); ++i) {
|
|
//replace by network
|
|
if(gameSettings.getFactionControl(i)==ctHuman) {
|
|
gameSettings.setFactionControl(i, ctNetwork);
|
|
}
|
|
|
|
//set the faction index
|
|
if(gameSettings.getStartLocationIndex(i) == playerIndex) {
|
|
gameSettings.setThisFactionIndex(i);
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] gameSettings.getThisFactionIndex(i) = %d, playerIndex = %d, i = %d\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getThisFactionIndex(),playerIndex,i);
|
|
}
|
|
}
|
|
|
|
if(networkMessageLaunch.getMessageType() == nmtLaunch) {
|
|
launchGame= true;
|
|
}
|
|
else if(networkMessageLaunch.getMessageType() == nmtBroadCastSetup) {
|
|
setGameSettingsReceived(true);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case nmtPlayerIndexMessage:
|
|
{
|
|
PlayerIndexMessage playerIndexMessage(-1);
|
|
if(receiveMessage(&playerIndexMessage)) {
|
|
playerIndex= playerIndexMessage.getPlayerIndex();
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtPlayerIndexMessage, playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
string sErr = string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType);
|
|
//throw megaglest_runtime_error(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType));
|
|
sendTextMessage("Unexpected network message: " + intToStr(networkMessageType),-1, true,"");
|
|
DisplayErrorMessage(sErr);
|
|
sleep(1);
|
|
|
|
quit= true;
|
|
close();
|
|
}
|
|
}
|
|
|
|
if( clientSocket != NULL && clientSocket->isConnected() == true &&
|
|
gotIntro == false && difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %f\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
|
|
close();
|
|
}
|
|
}
|
|
|
|
void ClientInterface::updateFrame(int *checkFrame) {
|
|
if(isConnected() == true && quit == false) {
|
|
Chrono chrono;
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
|
|
|
|
int simulateLag = Config::getInstance().getInt("SimulateClientLag","0");
|
|
bool done= false;
|
|
while(done == false) {
|
|
//wait for the next message
|
|
NetworkMessageType networkMessageType = waitForMessage();
|
|
|
|
// START: Test simulating lag for the client
|
|
if(simulateLag > 0) {
|
|
if(clientSimulationLagStartTime == 0) {
|
|
clientSimulationLagStartTime = time(NULL);
|
|
}
|
|
if(difftime(time(NULL),clientSimulationLagStartTime) <= Config::getInstance().getInt("SimulateClientLagDurationSeconds","0")) {
|
|
sleep(Config::getInstance().getInt("SimulateClientLag","0"));
|
|
}
|
|
}
|
|
// END: Test simulating lag for the client
|
|
|
|
//check we have an expected message
|
|
//NetworkMessageType networkMessageType= getNextMessageType();
|
|
|
|
switch(networkMessageType)
|
|
{
|
|
case nmtCommandList:
|
|
{
|
|
|
|
int waitCount = 0;
|
|
//make sure we read the message
|
|
time_t receiveTimeElapsed = time(NULL);
|
|
NetworkMessageCommandList networkMessageCommandList;
|
|
bool gotCmd = receiveMessage(&networkMessageCommandList);
|
|
if(gotCmd == false) {
|
|
throw megaglest_runtime_error("error retrieving nmtCommandList returned false!");
|
|
}
|
|
|
|
// while(receiveMessage(&networkMessageCommandList) == false &&
|
|
// isConnected() == true &&
|
|
// difftime(time(NULL),receiveTimeElapsed) <= (messageWaitTimeout / 2000)) {
|
|
// waitCount++;
|
|
// }
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] receiveMessage took %lld msecs, waitCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitCount);
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
|
|
//check that we are in the right frame
|
|
if(checkFrame != NULL) {
|
|
if(networkMessageCommandList.getFrameCount() != *checkFrame) {
|
|
string sErr = "Player: " + getHumanPlayerName() +
|
|
" got a Network synchronization error, frame counts do not match, server frameCount = " +
|
|
intToStr(networkMessageCommandList.getFrameCount()) + ", local frameCount = " +
|
|
intToStr(*checkFrame);
|
|
sendTextMessage(sErr,-1, true,"");
|
|
DisplayErrorMessage(sErr);
|
|
sleep(1);
|
|
|
|
quit= true;
|
|
close();
|
|
return;
|
|
}
|
|
}
|
|
|
|
MutexSafeWrapper safeMutex(networkCommandListThreadAccessor,CODE_AT_LINE);
|
|
// give all commands
|
|
for(int i= 0; i < networkMessageCommandList.getCommandCount(); ++i) {
|
|
//pendingCommands.push_back(*networkMessageCommandList.getCommand(i));
|
|
cachedPendingCommands[networkMessageCommandList.getFrameCount()].push_back(*networkMessageCommandList.getCommand(i));
|
|
}
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] transfer network commands took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
|
|
|
done= true;
|
|
}
|
|
break;
|
|
|
|
case nmtPing:
|
|
{
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtPing\n",__FILE__,__FUNCTION__);
|
|
|
|
NetworkMessagePing networkMessagePing;
|
|
if(receiveMessage(&networkMessagePing)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
lastPingInfo = networkMessagePing;
|
|
}
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
|
}
|
|
break;
|
|
|
|
case nmtQuit:
|
|
{
|
|
time_t receiveTimeElapsed = time(NULL);
|
|
NetworkMessageQuit networkMessageQuit;
|
|
// while(receiveMessage(&networkMessageQuit) == false &&
|
|
// isConnected() == true &&
|
|
// difftime(time(NULL),receiveTimeElapsed) <= (messageWaitTimeout / 2000)) {
|
|
// }
|
|
bool gotCmd = receiveMessage(&networkMessageQuit);
|
|
if(gotCmd == false) {
|
|
throw megaglest_runtime_error("error retrieving nmtQuit returned false!");
|
|
}
|
|
|
|
quit= true;
|
|
done= true;
|
|
}
|
|
break;
|
|
|
|
case nmtText:
|
|
{
|
|
//time_t receiveTimeElapsed = time(NULL);
|
|
NetworkMessageText networkMessageText;
|
|
bool gotCmd = receiveMessage(&networkMessageText);
|
|
if(gotCmd == false) {
|
|
throw megaglest_runtime_error("error retrieving nmtText returned false!");
|
|
}
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
|
|
|
ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getTeamIndex(),networkMessageText.getPlayerIndex(),networkMessageText.getTargetLanguage());
|
|
this->addChatInfo(msg);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
|
}
|
|
break;
|
|
|
|
case nmtMarkCell:
|
|
{
|
|
NetworkMessageMarkCell networkMessageMarkCell;
|
|
if(receiveMessage(&networkMessageMarkCell)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtMarkCell\n",__FILE__,__FUNCTION__);
|
|
|
|
MarkedCell msg(networkMessageMarkCell.getTarget(),
|
|
networkMessageMarkCell.getFactionIndex(),
|
|
networkMessageMarkCell.getText().c_str());
|
|
this->addMarkedCell(msg);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case nmtUnMarkCell:
|
|
{
|
|
NetworkMessageUnMarkCell networkMessageMarkCell;
|
|
if(receiveMessage(&networkMessageMarkCell)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtMarkCell\n",__FILE__,__FUNCTION__);
|
|
|
|
UnMarkedCell msg(networkMessageMarkCell.getTarget(),
|
|
networkMessageMarkCell.getFactionIndex());
|
|
this->addUnMarkedCell(msg);
|
|
}
|
|
}
|
|
break;
|
|
case nmtHighlightCell:
|
|
{
|
|
NetworkMessageHighlightCell networkMessageHighlightCell;
|
|
if(receiveMessage(&networkMessageHighlightCell)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtHighlightCell\n",__FILE__,__FUNCTION__);
|
|
|
|
MarkedCell msg(networkMessageHighlightCell.getTarget(),
|
|
networkMessageHighlightCell.getFactionIndex(),
|
|
"none");
|
|
this->setHighlightedCell(msg);
|
|
}
|
|
}
|
|
break;
|
|
|
|
|
|
case nmtLaunch:
|
|
case nmtBroadCastSetup:
|
|
{
|
|
NetworkMessageLaunch networkMessageLaunch;
|
|
if(receiveMessage(&networkMessageLaunch)) {
|
|
if(networkMessageLaunch.getMessageType() == nmtLaunch) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got nmtLaunch\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
else if(networkMessageLaunch.getMessageType() == nmtBroadCastSetup) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got nmtBroadCastSetup\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
else {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got networkMessageLaunch.getMessageType() = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageLaunch.getMessageType());
|
|
|
|
char szBuf[1024]="";
|
|
snprintf(szBuf,1023,"In [%s::%s Line: %d] Invalid networkMessageLaunch.getMessageType() = %d",__FILE__,__FUNCTION__,__LINE__,networkMessageLaunch.getMessageType());
|
|
throw megaglest_runtime_error(szBuf);
|
|
}
|
|
|
|
networkMessageLaunch.buildGameSettings(&gameSettings);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got networkMessageLaunch.getMessageType() = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageLaunch.getMessageType());
|
|
//replace server player by network
|
|
for(int i= 0; i<gameSettings.getFactionCount(); ++i) {
|
|
//replace by network
|
|
if(gameSettings.getFactionControl(i)==ctHuman) {
|
|
gameSettings.setFactionControl(i, ctNetwork);
|
|
}
|
|
|
|
//set the faction index
|
|
if(gameSettings.getStartLocationIndex(i) == playerIndex) {
|
|
gameSettings.setThisFactionIndex(i);
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] gameSettings.getThisFactionIndex(i) = %d, playerIndex = %d, i = %d\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getThisFactionIndex(),playerIndex,i);
|
|
}
|
|
}
|
|
|
|
//if(networkMessageLaunch.getMessageType() == nmtLaunch) {
|
|
//launchGame= true;
|
|
//}
|
|
//else if(networkMessageLaunch.getMessageType() == nmtBroadCastSetup) {
|
|
// setGameSettingsReceived(true);
|
|
//}
|
|
}
|
|
}
|
|
break;
|
|
|
|
|
|
case nmtLoadingStatusMessage:
|
|
break;
|
|
|
|
case nmtInvalid:
|
|
break;
|
|
|
|
default:
|
|
{
|
|
sendTextMessage("Unexpected message in client interface: " + intToStr(networkMessageType),-1, true,"");
|
|
DisplayErrorMessage(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected message in client interface: " + intToStr(networkMessageType));
|
|
sleep(1);
|
|
|
|
quit= true;
|
|
close();
|
|
done= true;
|
|
}
|
|
}
|
|
|
|
if(isConnected() == false && quit == true) {
|
|
done = true;
|
|
}
|
|
}
|
|
|
|
if(done == true) {
|
|
MutexSafeWrapper safeMutex(networkCommandListThreadAccessor,CODE_AT_LINE);
|
|
cachedPendingCommandsIndex++;
|
|
}
|
|
else {
|
|
if(checkFrame == NULL) {
|
|
sleep(15);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientInterface::simpleTask(BaseThread *callingThread) {
|
|
Chrono chrono;
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
|
|
|
|
while(callingThread->getQuitStatus() == false && quit == false) {
|
|
updateFrame(NULL);
|
|
}
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
|
}
|
|
|
|
bool ClientInterface::getNetworkCommand(int frameCount, int currentCachedPendingCommandsIndex) {
|
|
bool result = false;
|
|
|
|
//for(;quit == false;) {
|
|
MutexSafeWrapper safeMutex(networkCommandListThreadAccessor,CODE_AT_LINE);
|
|
if(cachedPendingCommands.find(frameCount) != cachedPendingCommands.end()) {
|
|
Commands &frameCmdList = cachedPendingCommands[frameCount];
|
|
for(int i= 0; i < frameCmdList.size(); ++i) {
|
|
pendingCommands.push_back(frameCmdList[i]);
|
|
}
|
|
cachedPendingCommands.erase(frameCount);
|
|
|
|
result = true;
|
|
//break;
|
|
}
|
|
else {
|
|
if(cachedPendingCommandsIndex > currentCachedPendingCommandsIndex) {
|
|
//break;
|
|
}
|
|
}
|
|
//}
|
|
|
|
return result;
|
|
}
|
|
|
|
void ClientInterface::updateKeyframe(int frameCount) {
|
|
currentFrameCount = frameCount;
|
|
|
|
Chrono chrono;
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
|
|
//chrono.start();
|
|
|
|
if(quit == false) {
|
|
//bool testThreaded = Config::getInstance().getBool("ThreadedNetworkClient","false");
|
|
bool testThreaded = false;
|
|
if(testThreaded == false) {
|
|
updateFrame(&frameCount);
|
|
Commands &frameCmdList = cachedPendingCommands[frameCount];
|
|
for(int i= 0; i < frameCmdList.size(); ++i) {
|
|
pendingCommands.push_back(frameCmdList[i]);
|
|
}
|
|
cachedPendingCommands.erase(frameCount);
|
|
}
|
|
else {
|
|
if(networkCommandListThread == NULL) {
|
|
networkCommandListThread = new SimpleTaskThread(this,0,0);
|
|
networkCommandListThread->setUniqueID(__FILE__);
|
|
networkCommandListThread->start();
|
|
}
|
|
|
|
getNetworkCommand(frameCount,cachedPendingCommandsIndex);
|
|
}
|
|
}
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
|
//printf("In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
|
}
|
|
|
|
bool ClientInterface::isMasterServerAdminOverride() {
|
|
return (gameSettings.getMasterserver_admin() == this->getSessionKey());
|
|
}
|
|
|
|
void ClientInterface::waitUntilReady(Checksum* checksum) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
Logger &logger= Logger::getInstance();
|
|
|
|
Chrono chrono;
|
|
chrono.start();
|
|
|
|
// FOR TESTING ONLY - delay to see the client count up while waiting
|
|
//sleep(5000);
|
|
|
|
//clientSocket->setBlock(true);
|
|
//send ready message
|
|
NetworkMessageReady networkMessageReady;
|
|
sendMessage(&networkMessageReady);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
NetworkMessageLoadingStatus networkMessageLoadingStatus(nmls_NONE);
|
|
|
|
Lang &lang= Lang::getInstance();
|
|
int64 lastMillisCheck = 0;
|
|
|
|
uint64 waitLoopIterationCount = 0;
|
|
uint64 MAX_LOOP_COUNT_BEFORE_SLEEP = 100;
|
|
MAX_LOOP_COUNT_BEFORE_SLEEP = Config::getInstance().getInt("NetworkClientLoopGameLoadingCap",intToStr(MAX_LOOP_COUNT_BEFORE_SLEEP).c_str());
|
|
int sleepMillis = Config::getInstance().getInt("NetworkClientLoopGameLoadingCapSleepMillis","10");
|
|
|
|
//wait until we get a ready message from the server
|
|
while(true) {
|
|
// FOR TESTING ONLY - delay to see the client count up while waiting
|
|
//sleep(2000);
|
|
|
|
waitLoopIterationCount++;
|
|
if(waitLoopIterationCount > 0 && waitLoopIterationCount % MAX_LOOP_COUNT_BEFORE_SLEEP == 0) {
|
|
sleep(sleepMillis);
|
|
waitLoopIterationCount = 0;
|
|
}
|
|
|
|
if(isConnected() == false) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
string sErr = "Error, Server has disconnected!";
|
|
DisplayErrorMessage(sErr);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
quit= true;
|
|
close();
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
return;
|
|
}
|
|
NetworkMessageType networkMessageType = getNextMessageType();
|
|
|
|
// consume old messages from the lobby
|
|
bool discarded = shouldDiscardNetworkMessage(networkMessageType);
|
|
if(discarded == false) {
|
|
if(networkMessageType == nmtReady) {
|
|
if(receiveMessage(&networkMessageReady)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
break;
|
|
}
|
|
}
|
|
else if(networkMessageType == nmtLoadingStatusMessage) {
|
|
if(receiveMessage(&networkMessageLoadingStatus)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
}
|
|
else if(networkMessageType == nmtQuit) {
|
|
NetworkMessageQuit networkMessageQuit;
|
|
if(receiveMessage(&networkMessageQuit)) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
DisplayErrorMessage(lang.get("GameCancelledByUser"));
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
quit= true;
|
|
close();
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
return;
|
|
|
|
}
|
|
}
|
|
else if(networkMessageType == nmtInvalid) {
|
|
if(chrono.getMillis() > readyWaitTimeout) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
Lang &lang= Lang::getInstance();
|
|
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
|
|
for(unsigned int i = 0; i < languageList.size(); ++i) {
|
|
string sErr = "Timeout waiting for server";
|
|
if(lang.hasString("TimeoutWaitingForServer",languageList[i]) == true) {
|
|
sErr = lang.get("TimeoutWaitingForServer",languageList[i]);
|
|
}
|
|
bool echoLocal = lang.isLanguageLocal(lang.getLanguage());
|
|
sendTextMessage(sErr,-1,echoLocal,languageList[i]);
|
|
|
|
if(echoLocal) {
|
|
DisplayErrorMessage(sErr);
|
|
}
|
|
}
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
sleep(1);
|
|
quit= true;
|
|
close();
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
return;
|
|
}
|
|
else {
|
|
//if(chrono.getMillis() / 1000 > lastMillisCheck) {
|
|
if(chrono.getMillis() % 100 == 0) {
|
|
lastMillisCheck = (chrono.getMillis() / 1000);
|
|
|
|
char szBuf[1024]="";
|
|
string updateTextFormat = "Waiting for network: %lld seconds elapsed (maximum wait time: %d seconds)";
|
|
if(lang.hasString("NetworkGameClientLoadStatus") == true) {
|
|
updateTextFormat = lang.get("NetworkGameClientLoadStatus");
|
|
}
|
|
|
|
string waitForHosts = "";
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER1_CONNECTED) == nmls_PLAYER1_CONNECTED) {
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER1_READY) != nmls_PLAYER1_READY) {
|
|
if(waitForHosts != "") {
|
|
waitForHosts += ", ";
|
|
}
|
|
waitForHosts += gameSettings.getNetworkPlayerNameByPlayerIndex(0);
|
|
}
|
|
}
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER2_CONNECTED) == nmls_PLAYER2_CONNECTED) {
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER2_READY) != nmls_PLAYER2_READY) {
|
|
if(waitForHosts != "") {
|
|
waitForHosts += ", ";
|
|
}
|
|
waitForHosts += gameSettings.getNetworkPlayerNameByPlayerIndex(1);
|
|
}
|
|
}
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER3_CONNECTED) == nmls_PLAYER3_CONNECTED) {
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER3_READY) != nmls_PLAYER3_READY) {
|
|
if(waitForHosts != "") {
|
|
waitForHosts += ", ";
|
|
}
|
|
waitForHosts += gameSettings.getNetworkPlayerNameByPlayerIndex(2);
|
|
}
|
|
}
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER4_CONNECTED) == nmls_PLAYER4_CONNECTED) {
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER4_READY) != nmls_PLAYER4_READY) {
|
|
if(waitForHosts != "") {
|
|
waitForHosts += ", ";
|
|
}
|
|
waitForHosts += gameSettings.getNetworkPlayerNameByPlayerIndex(3);
|
|
}
|
|
}
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER5_CONNECTED) == nmls_PLAYER5_CONNECTED) {
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER5_READY) != nmls_PLAYER5_READY) {
|
|
if(waitForHosts != "") {
|
|
waitForHosts += ", ";
|
|
}
|
|
waitForHosts += gameSettings.getNetworkPlayerNameByPlayerIndex(4);
|
|
}
|
|
}
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER6_CONNECTED) == nmls_PLAYER6_CONNECTED) {
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER6_READY) != nmls_PLAYER6_READY) {
|
|
if(waitForHosts != "") {
|
|
waitForHosts += ", ";
|
|
}
|
|
waitForHosts += gameSettings.getNetworkPlayerNameByPlayerIndex(5);
|
|
}
|
|
}
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER7_CONNECTED) == nmls_PLAYER7_CONNECTED) {
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER7_READY) != nmls_PLAYER7_READY) {
|
|
if(waitForHosts != "") {
|
|
waitForHosts += ", ";
|
|
}
|
|
waitForHosts += gameSettings.getNetworkPlayerNameByPlayerIndex(6);
|
|
}
|
|
}
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER8_CONNECTED) == nmls_PLAYER8_CONNECTED) {
|
|
if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER8_READY) != nmls_PLAYER8_READY) {
|
|
if(waitForHosts != "") {
|
|
waitForHosts += ", ";
|
|
}
|
|
waitForHosts += gameSettings.getNetworkPlayerNameByPlayerIndex(7);
|
|
}
|
|
}
|
|
|
|
if(waitForHosts == "") {
|
|
waitForHosts = lang.get("Server");
|
|
}
|
|
sprintf(szBuf,updateTextFormat.c_str(),(long long int)lastMillisCheck,int(readyWaitTimeout / 1000));
|
|
|
|
char szBuf1[1024]="";
|
|
string statusTextFormat = "Waiting for players: %s";
|
|
if(lang.hasString("NetworkGameStatusWaiting") == true) {
|
|
statusTextFormat = lang.get("NetworkGameStatusWaiting");
|
|
}
|
|
sprintf(szBuf1,statusTextFormat.c_str(),waitForHosts.c_str());
|
|
|
|
logger.add(szBuf, true, szBuf1);
|
|
|
|
sleep(0);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
sendTextMessage("Unexpected network message: " + intToStr(networkMessageType),-1, true,"");
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
DisplayErrorMessage(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType));
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
sleep(1);
|
|
quit= true;
|
|
close();
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
return;
|
|
}
|
|
|
|
Window::handleEvent();
|
|
// sleep a bit
|
|
sleep(waitSleepTime);
|
|
}
|
|
}
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
//check checksum
|
|
if(networkMessageReady.getChecksum() != checksum->getSum()) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
Lang &lang= Lang::getInstance();
|
|
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
|
|
for(unsigned int i = 0; i < languageList.size(); ++i) {
|
|
string sErr = "Checksum error, you don't have the same data as the server";
|
|
if(lang.hasString("CheckSumGameLoadError",languageList[i]) == true) {
|
|
sErr = lang.get("CheckSumGameLoadError",languageList[i]);
|
|
}
|
|
bool echoLocal = lang.isLanguageLocal(lang.getLanguage());
|
|
sendTextMessage(sErr,-1,echoLocal,languageList[i]);
|
|
|
|
string playerNameStr = "Player with error is: " + getHumanPlayerName();
|
|
if(lang.hasString("CheckSumGameLoadPlayer",languageList[i]) == true) {
|
|
playerNameStr = lang.get("CheckSumGameLoadPlayer",languageList[i]) + " " + getHumanPlayerName();
|
|
}
|
|
sendTextMessage(playerNameStr,-1,echoLocal,languageList[i]);
|
|
|
|
string sErr1 = "Client Checksum: " + intToStr(checksum->getSum());
|
|
if(lang.hasString("CheckSumGameLoadClient",languageList[i]) == true) {
|
|
sErr1 = lang.get("CheckSumGameLoadClient",languageList[i]) + " " + intToStr(checksum->getSum());
|
|
}
|
|
|
|
sendTextMessage(sErr1,-1,echoLocal,languageList[i]);
|
|
|
|
string sErr2 = "Server Checksum: " + intToStr(networkMessageReady.getChecksum());
|
|
if(lang.hasString("CheckSumGameLoadServer",languageList[i]) == true) {
|
|
sErr2 = lang.get("CheckSumGameLoadServer",languageList[i]) + " " + intToStr(networkMessageReady.getChecksum());
|
|
}
|
|
sendTextMessage(sErr2,-1,echoLocal,languageList[i]);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d %s %s %s\n",__FILE__,__FUNCTION__,__LINE__,sErr.c_str(),sErr1.c_str(),sErr2.c_str());
|
|
|
|
if(echoLocal == true) {
|
|
if(Config::getInstance().getBool("NetworkConsistencyChecks")) {
|
|
// error message and disconnect only if checked
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
string niceError = sErr + string("\n") + sErr1 + string("\n") + sErr2;
|
|
DisplayErrorMessage(niceError);
|
|
}
|
|
}
|
|
}
|
|
|
|
// string sErr = "Checksum error, you don't have the same data as the server";
|
|
// CheckSumGameLoadError
|
|
// sendTextMessage(sErr,-1, true);
|
|
//
|
|
// string playerNameStr = "Player with error is [" + getHumanPlayerName() + "]";
|
|
// sendTextMessage(playerNameStr,-1, true);
|
|
//
|
|
// string sErr1 = "Client Checksum: " + intToStr(checksum->getSum());
|
|
// sendTextMessage(sErr1,-1, true);
|
|
//
|
|
// string sErr2 = "Server Checksum: " + intToStr(networkMessageReady.getChecksum());
|
|
// sendTextMessage(sErr2,-1, true);
|
|
|
|
// if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d %s %s %s\n",__FILE__,__FUNCTION__,__LINE__,sErr.c_str(),sErr1.c_str(),sErr2.c_str());
|
|
|
|
if(Config::getInstance().getBool("NetworkConsistencyChecks")) {
|
|
// error message and disconnect only if checked
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
//string niceError = sErr + string("\n") + sErr1 + string("\n") + sErr2;
|
|
//DisplayErrorMessage(niceError);
|
|
|
|
sleep(1);
|
|
quit= true;
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
close();
|
|
}
|
|
return;
|
|
}
|
|
|
|
// delay the start a bit, so clients have more room to get messages
|
|
// This is to ensure clients don't start ahead of the server and thus
|
|
// constantly freeze because they are waiting for the server to catch up
|
|
sleep(120);
|
|
|
|
// This triggers LAG update packets to begin as required
|
|
lastNetworkCommandListSendTime = time(NULL);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
|
|
}
|
|
|
|
void ClientInterface::sendTextMessage(const string &text, int teamIndex, bool echoLocal,
|
|
string targetLanguage) {
|
|
|
|
string humanPlayerName = getHumanPlayerName();
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] humanPlayerName = [%s] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,humanPlayerName.c_str(),playerIndex);
|
|
|
|
NetworkMessageText networkMessageText(text, teamIndex,playerIndex,targetLanguage);
|
|
sendMessage(&networkMessageText);
|
|
|
|
if(echoLocal == true) {
|
|
ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getTeamIndex(),networkMessageText.getPlayerIndex(),targetLanguage);
|
|
this->addChatInfo(msg);
|
|
}
|
|
}
|
|
|
|
void ClientInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note) {
|
|
string humanPlayerName = getHumanPlayerName();
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] humanPlayerName = [%s] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,humanPlayerName.c_str(),playerIndex);
|
|
|
|
NetworkMessageMarkCell networkMessageMarkCell(targetPos,factionIndex, note);
|
|
sendMessage(&networkMessageMarkCell);
|
|
}
|
|
|
|
void ClientInterface::sendHighlightCellMessage(Vec2i targetPos, int factionIndex) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
|
|
|
NetworkMessageHighlightCell networkMessageHighlightCell(targetPos,factionIndex);
|
|
sendMessage(&networkMessageHighlightCell);
|
|
}
|
|
|
|
void ClientInterface::sendUnMarkCellMessage(Vec2i targetPos, int factionIndex) {
|
|
string humanPlayerName = getHumanPlayerName();
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] humanPlayerName = [%s] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,humanPlayerName.c_str(),playerIndex);
|
|
|
|
NetworkMessageUnMarkCell networkMessageMarkCell(targetPos,factionIndex);
|
|
sendMessage(&networkMessageMarkCell);
|
|
}
|
|
|
|
void ClientInterface::sendPingMessage(int32 pingFrequency, int64 pingTime) {
|
|
NetworkMessagePing networkMessagePing(pingFrequency,pingTime);
|
|
sendMessage(&networkMessagePing);
|
|
}
|
|
|
|
string ClientInterface::getNetworkStatus() {
|
|
std::string label = Lang::getInstance().get("Server") + ": " + serverName;
|
|
//float pingTime = getThreadedPingMS(getServerIpAddress().c_str());
|
|
char szBuf[1024]="";
|
|
//sprintf(szBuf,"%s, ping = %.2fms",label.c_str(),pingTime);
|
|
sprintf(szBuf,"%s",label.c_str());
|
|
|
|
return szBuf;
|
|
}
|
|
|
|
NetworkMessageType ClientInterface::waitForMessage()
|
|
{
|
|
// Debug!
|
|
/*
|
|
sendTextMessage("Timeout waiting for message",-1);
|
|
DisplayErrorMessage("Timeout waiting for message");
|
|
quit= true;
|
|
close();
|
|
return;
|
|
*/
|
|
|
|
Chrono chrono;
|
|
chrono.start();
|
|
|
|
NetworkMessageType msg = nmtInvalid;
|
|
//uint64 waitLoopCount = 0;
|
|
while(msg == nmtInvalid) {
|
|
msg = getNextMessageType();
|
|
if(msg == nmtInvalid) {
|
|
if(chrono.getMillis() % 250 == 0 && isConnected() == false) {
|
|
if(quit == false) {
|
|
//throw megaglest_runtime_error("Disconnected");
|
|
//sendTextMessage("Server has Disconnected.",-1);
|
|
DisplayErrorMessage("Server has Disconnected.");
|
|
quit= true;
|
|
}
|
|
close();
|
|
return msg;
|
|
}
|
|
|
|
if(chrono.getMillis() > messageWaitTimeout) {
|
|
//if(1) {
|
|
//throw megaglest_runtime_error("Timeout waiting for message");
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
Lang &lang= Lang::getInstance();
|
|
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
|
|
for(unsigned int i = 0; i < languageList.size(); ++i) {
|
|
string msg = "Timeout waiting for message.";
|
|
if(lang.hasString("TimeoutWaitingForMessage",languageList[i]) == true) {
|
|
msg = lang.get("TimeoutWaitingForMessage",languageList[i]);
|
|
}
|
|
|
|
sendTextMessage(msg,-1, lang.isLanguageLocal(languageList[i]),languageList[i]);
|
|
if(lang.isLanguageLocal(languageList[i]) == true) {
|
|
DisplayErrorMessage(msg);
|
|
}
|
|
}
|
|
sleep(1);
|
|
quit= true;
|
|
close();
|
|
return msg;
|
|
}
|
|
// Sleep ever second we wait to let other threads work
|
|
//else if(chrono.getMillis() % 1000 == 0) {
|
|
//sleep(0);
|
|
//}
|
|
|
|
//sleep(waitSleepTime);
|
|
}
|
|
//waitLoopCount++;
|
|
}
|
|
|
|
//if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] waiting took %lld msecs, waitLoopCount = %ull, msg = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitLoopCount,msg);
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] waiting took %lld msecs, msg = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),msg);
|
|
|
|
return msg;
|
|
}
|
|
|
|
void ClientInterface::quitGame(bool userManuallyQuit)
|
|
{
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] userManuallyQuit = %d\n",__FILE__,__FUNCTION__,__LINE__,userManuallyQuit);
|
|
|
|
if(clientSocket != NULL && userManuallyQuit == true)
|
|
{
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
Lang &lang= Lang::getInstance();
|
|
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
|
|
for(unsigned int i = 0; i < languageList.size(); ++i) {
|
|
string msg = "has chosen to leave the game!";
|
|
if(lang.hasString("PlayerLeftGame",languageList[i]) == true) {
|
|
msg = lang.get("PlayerLeftGame",languageList[i]);
|
|
}
|
|
|
|
sendTextMessage(msg,-1, lang.isLanguageLocal(languageList[i]),languageList[i]);
|
|
}
|
|
sleep(1);
|
|
close();
|
|
}
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
|
|
void ClientInterface::close()
|
|
{
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] START, clientSocket = %p\n",__FILE__,__FUNCTION__,__LINE__,clientSocket);
|
|
|
|
delete clientSocket;
|
|
clientSocket= NULL;
|
|
|
|
connectedTime = 0;
|
|
gotIntro = false;
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] END\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
|
|
void ClientInterface::discoverServers(DiscoveredServersInterface *cb) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
ClientSocket::discoverServers(cb);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
void ClientInterface::stopServerDiscovery() {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
ClientSocket::stopBroadCastClientThread();
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
|
|
void ClientInterface::sendSwitchSetupRequest(string selectedFactionName, int8 currentFactionIndex,
|
|
int8 toFactionIndex,int8 toTeam, string networkPlayerName,
|
|
int8 networkPlayerStatus, int8 flags,
|
|
string language) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] networkPlayerName [%s] flags = %d\n",__FILE__,__FUNCTION__,__LINE__,networkPlayerName.c_str(),flags);
|
|
SwitchSetupRequest message=SwitchSetupRequest(selectedFactionName,
|
|
currentFactionIndex, toFactionIndex,toTeam,networkPlayerName,
|
|
networkPlayerStatus, flags,language);
|
|
sendMessage(&message);
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
|
|
bool ClientInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMessageType) {
|
|
bool discard = false;
|
|
|
|
switch(networkMessageType) {
|
|
case nmtIntro:
|
|
{
|
|
discard = true;
|
|
NetworkMessageIntro msg = NetworkMessageIntro();
|
|
this->receiveMessage(&msg);
|
|
}
|
|
break;
|
|
case nmtPing:
|
|
{
|
|
discard = true;
|
|
NetworkMessagePing msg = NetworkMessagePing();
|
|
this->receiveMessage(&msg);
|
|
lastPingInfo = msg;
|
|
}
|
|
break;
|
|
case nmtLaunch:
|
|
{
|
|
discard = true;
|
|
NetworkMessageLaunch msg = NetworkMessageLaunch();
|
|
this->receiveMessage(&msg);
|
|
}
|
|
break;
|
|
case nmtText:
|
|
{
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtText\n",__FILE__,__FUNCTION__,__LINE__);
|
|
discard = true;
|
|
NetworkMessageText netMsg = NetworkMessageText();
|
|
this->receiveMessage(&netMsg);
|
|
|
|
ChatMsgInfo msg(netMsg.getText().c_str(),netMsg.getTeamIndex(),netMsg.getPlayerIndex(),netMsg.getTargetLanguage());
|
|
this->addChatInfo(msg);
|
|
}
|
|
break;
|
|
|
|
case nmtMarkCell:
|
|
{
|
|
discard = true;
|
|
NetworkMessageMarkCell networkMessageMarkCell;
|
|
receiveMessage(&networkMessageMarkCell);
|
|
|
|
MarkedCell msg(networkMessageMarkCell.getTarget(),
|
|
networkMessageMarkCell.getFactionIndex(),
|
|
networkMessageMarkCell.getText().c_str());
|
|
this->addMarkedCell(msg);
|
|
}
|
|
break;
|
|
|
|
case nmtUnMarkCell:
|
|
{
|
|
discard = true;
|
|
NetworkMessageUnMarkCell networkMessageMarkCell;
|
|
receiveMessage(&networkMessageMarkCell);
|
|
|
|
UnMarkedCell msg(networkMessageMarkCell.getTarget(),
|
|
networkMessageMarkCell.getFactionIndex());
|
|
this->addUnMarkedCell(msg);
|
|
}
|
|
break;
|
|
|
|
case nmtHighlightCell:
|
|
{
|
|
discard = true;
|
|
NetworkMessageHighlightCell networkMessageHighlightCell;
|
|
receiveMessage(&networkMessageHighlightCell);
|
|
|
|
MarkedCell msg(networkMessageHighlightCell.getTarget(),
|
|
networkMessageHighlightCell.getFactionIndex(),
|
|
"none");
|
|
this->setHighlightedCell(msg);
|
|
}
|
|
break;
|
|
|
|
case nmtSynchNetworkGameData:
|
|
{
|
|
discard = true;
|
|
NetworkMessageSynchNetworkGameData msg = NetworkMessageSynchNetworkGameData();
|
|
this->receiveMessage(&msg);
|
|
}
|
|
break;
|
|
case nmtSynchNetworkGameDataStatus:
|
|
{
|
|
discard = true;
|
|
NetworkMessageSynchNetworkGameDataStatus msg = NetworkMessageSynchNetworkGameDataStatus();
|
|
this->receiveMessage(&msg);
|
|
}
|
|
break;
|
|
case nmtSynchNetworkGameDataFileCRCCheck:
|
|
{
|
|
discard = true;
|
|
NetworkMessageSynchNetworkGameDataFileCRCCheck msg = NetworkMessageSynchNetworkGameDataFileCRCCheck();
|
|
this->receiveMessage(&msg);
|
|
}
|
|
break;
|
|
case nmtSynchNetworkGameDataFileGet:
|
|
{
|
|
discard = true;
|
|
NetworkMessageSynchNetworkGameDataFileGet msg = NetworkMessageSynchNetworkGameDataFileGet();
|
|
this->receiveMessage(&msg);
|
|
}
|
|
break;
|
|
case nmtSwitchSetupRequest:
|
|
{
|
|
discard = true;
|
|
SwitchSetupRequest msg = SwitchSetupRequest();
|
|
this->receiveMessage(&msg);
|
|
}
|
|
break;
|
|
case nmtBroadCastSetup:
|
|
{
|
|
discard = true;
|
|
NetworkMessageLaunch msg = NetworkMessageLaunch();
|
|
this->receiveMessage(&msg);
|
|
}
|
|
break;
|
|
|
|
case nmtPlayerIndexMessage:
|
|
{
|
|
discard = true;
|
|
PlayerIndexMessage msg = PlayerIndexMessage(0);
|
|
this->receiveMessage(&msg);
|
|
}
|
|
break;
|
|
}
|
|
|
|
return discard;
|
|
}
|
|
|
|
string ClientInterface::getHumanPlayerName(int index) {
|
|
string result = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str());
|
|
|
|
if(index >= 0 || gameSettings.getThisFactionIndex() >= 0) {
|
|
if(index < 0) {
|
|
index = gameSettings.getThisFactionIndex();
|
|
}
|
|
if(gameSettings.getNetworkPlayerName(index) != "") {
|
|
result = gameSettings.getNetworkPlayerName(index);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
void ClientInterface::setGameSettings(GameSettings *serverGameSettings) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
|
|
//MutexSafeWrapper safeMutex(&serverSynchAccessor,string(__FILE__) + "_" + intToStr(__LINE__));
|
|
gameSettings = *serverGameSettings;
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
|
|
}
|
|
|
|
void ClientInterface::broadcastGameSetup(const GameSettings *gameSettings) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
//MutexSafeWrapper safeMutex(&serverSynchAccessor,string(__FILE__) + "_" + intToStr(__LINE__));
|
|
NetworkMessageLaunch networkMessageLaunch(gameSettings, nmtBroadCastSetup);
|
|
//broadcastMessage(&networkMessageLaunch);
|
|
sendMessage(&networkMessageLaunch);
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
|
|
void ClientInterface::broadcastGameStart(const GameSettings *gameSettings) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
//MutexSafeWrapper safeMutex(&serverSynchAccessor,string(__FILE__) + "_" + intToStr(__LINE__));
|
|
NetworkMessageLaunch networkMessageLaunch(gameSettings, nmtLaunch);
|
|
//broadcastMessage(&networkMessageLaunch);
|
|
sendMessage(&networkMessageLaunch);
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
void ClientInterface::setGameSettingsReceived(bool value) {
|
|
//printf("In [%s:%s] Line: %d gameSettingsReceived = %d value = %d, gameSettingsReceivedCount = %d\n",__FILE__,__FUNCTION__,__LINE__,gameSettingsReceived,value,gameSettingsReceivedCount);
|
|
gameSettingsReceived = value;
|
|
gameSettingsReceivedCount++;
|
|
}
|
|
|
|
}}//end namespace
|