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MegaGlest
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620fc1cff1
MegaGlest
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source
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glest_game
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Titus Tscharntke
620fc1cff1
next try to fix the display crash problem ....
2011-05-01 23:48:08 +00:00
..
ai
- more AI enhancements to better handle repair and build positions
2011-05-01 07:24:37 +00:00
facilities
- changed Internet and Game lobby to display svn rev# instead of compile date/time
2011-04-30 01:05:53 +00:00
game
queued commands are displayed in a better way
2011-05-01 20:19:41 +00:00
global
- changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show
2011-05-01 03:12:36 +00:00
graphics
- added new ini entry for totalnoob to try to see if it fixes his stick trees?
2011-05-01 22:48:44 +00:00
gui
next try to fix the display crash problem ....
2011-05-01 23:48:08 +00:00
main
- hide observers from battle end screen stats
2011-05-01 07:35:10 +00:00
menu
- changed Internet and Game lobby to display svn rev# instead of compile date/time
2011-04-30 01:05:53 +00:00
network
- some cleanup of networking code
2011-04-30 06:13:23 +00:00
sound
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
type_instances
queued commands are displayed in a better way
2011-05-01 20:19:41 +00:00
types
- bugfix on new cellmap pos, need to check first if unit has a cellmap
2011-05-01 05:40:45 +00:00
world
- bugfix for enemy cell segfault for AI players
2011-05-01 15:22:58 +00:00
CMakeLists.txt
-fix cmake script for mingw, just for completeness.
2011-04-15 01:15:46 +00:00