MegaGlest/source/glest_game/ai
Mark Vejvoda 913df7ec3b - added more cached information to help deal with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 22:26:49 +00:00
..
ai.cpp - added initial code for switching dropped network players to AI (currently hard coded to normal CPU) 2010-10-18 23:09:43 +00:00
ai.h - added initial code for switching dropped network players to AI (currently hard coded to normal CPU) 2010-10-18 23:09:43 +00:00
ai_interface.cpp - added initial code for switching dropped network players to AI (currently hard coded to normal CPU) 2010-10-18 23:09:43 +00:00
ai_interface.h - added initial code for switching dropped network players to AI (currently hard coded to normal CPU) 2010-10-18 23:09:43 +00:00
ai_rule.cpp - more AI fixes. 2010-10-02 01:11:59 +00:00
ai_rule.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
annotated_map.cpp * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
annotated_map.h * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
cartographer.cpp * fix (work-around) for apparent MSVC bug, in AStarNode::operator<() 2010-08-08 04:43:24 +00:00
cartographer.h * fix (work-around) for apparent MSVC bug, in AStarNode::operator<() 2010-08-08 04:43:24 +00:00
cluster_map.cpp * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
cluster_map.h * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
influence_map.h * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
node_pool.cpp new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
node_pool.h * fix (work-around) for apparent MSVC bug, in AStarNode::operator<() 2010-08-08 04:43:24 +00:00
path_finder.cpp - added more cached information to help deal with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 22:26:49 +00:00
path_finder.h - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
route_planner.cpp * remove exception on illegal move request, invalidate path and return false instead 2010-09-17 16:10:17 +00:00
route_planner.h * Fix error in RoutePlanner 2010-09-24 04:38:44 +00:00
search_engine.h * fix (work-around) for apparent MSVC bug, in AStarNode::operator<() 2010-08-08 04:43:24 +00:00