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MegaGlest
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5ecda82be0
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
5ecda82be0
- bugfix for allowing players to view map at game end for network games
2010-09-30 00:49:57 +00:00
..
ai
- stupid compiler fix for vc++ (including limits gives streflop a fit)
2010-09-29 22:59:16 +00:00
facilities
- updated to beta3
2010-09-28 20:53:13 +00:00
game
- bugfix for allowing players to view map at game end for network games
2010-09-30 00:49:57 +00:00
global
- bugfix for mouse pointer rendering
2010-09-14 20:54:33 +00:00
graphics
minifix for particles
2010-09-27 21:02:06 +00:00
gui
* Fix for phantom cancel button
2010-09-24 04:52:51 +00:00
main
FreeBSD and Mac OS X support by GeoVah pt2., thanks a bunch!
2010-09-27 20:31:38 +00:00
menu
- bugfix for AI units that do nothing when resources exist in the tech that the unit cannot harvest. (thanks RealtimeFreak for pointing this out and giving me a demo tech for testing)
2010-09-29 04:38:41 +00:00
network
- bugfixes for handling missing maps on client
2010-09-17 08:26:22 +00:00
sound
- attempt to cfix mysterious exit crash
2010-09-09 00:05:12 +00:00
type_instances
* fix static resource production on unit morph
2010-09-25 02:23:47 +00:00
types
- more memory cleanup
2010-09-07 21:01:22 +00:00
world
- bugfix for allowing players to view map at game end for network games
2010-09-30 00:49:57 +00:00
CMakeLists.txt
- applied Mac osX patch
#4
from GeoVah (thank you)
2010-09-24 15:26:16 +00:00