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MegaGlest
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5e410f3066
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
5e410f3066
- bugfix for turning off fog of war on network games when players are dead. Now we DO NOT turn off fog of war until ALL of the players units are dead.
2010-12-13 23:24:03 +00:00
..
ai
Contact email changed; lots of strings replaced to MegaGlest
2010-12-13 00:32:59 +00:00
facilities
Contact email changed; lots of strings replaced to MegaGlest
2010-12-13 00:32:59 +00:00
game
- bugfix for new CPU multiplier constants for VC++ compiler
2010-12-11 08:00:49 +00:00
global
- bugfix for new CPU multiplier constants for VC++ compiler
2010-12-11 08:00:49 +00:00
graphics
Contact email changed; lots of strings replaced to MegaGlest
2010-12-13 00:32:59 +00:00
gui
- bugfix for cancel icon displaying when unit has only the 'stop' command active
2010-10-28 18:31:12 +00:00
main
Contact email changed; lots of strings replaced to MegaGlest
2010-12-13 00:32:59 +00:00
menu
Constants for easy/normal/ultra/mega default multipliers
2010-12-11 00:20:31 +00:00
network
- added a wait time of 10 seconds max for some thread loops
2010-12-13 23:13:25 +00:00
sound
- attempt to cfix mysterious exit crash
2010-09-09 00:05:12 +00:00
type_instances
- added new commandline options to tell the game where to look for data, ini's and where to write logs
2010-12-09 20:41:11 +00:00
types
- some additional AI caching for improved performance
2010-11-11 08:02:50 +00:00
world
- bugfix for turning off fog of war on network games when players are dead. Now we DO NOT turn off fog of war until ALL of the players units are dead.
2010-12-13 23:24:03 +00:00
CMakeLists.txt
- updated cmake files to support toggling between release and debug builds (even release with debug info)
2010-12-12 08:10:18 +00:00