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MegaGlest
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5ccfc59819
MegaGlest
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source
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glest_game
History
Titus Tscharntke
5ccfc59819
Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)!
2011-03-26 17:17:34 +00:00
..
ai
- lessen pathfinder max nodes to see if this gives better performance
2011-03-19 01:31:49 +00:00
facilities
Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)!
2011-03-26 17:17:34 +00:00
game
Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)!
2011-03-26 17:17:34 +00:00
global
- more code cleanup from things found in valgrind
2011-03-23 05:49:38 +00:00
graphics
Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)!
2011-03-26 17:17:34 +00:00
gui
double click selection for units standing near or in buildings
2011-03-08 20:19:19 +00:00
main
- removed sleep when waitinf for exit of crc thread
2011-03-26 00:38:26 +00:00
menu
Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)!
2011-03-26 17:17:34 +00:00
network
- fixed changing username in the lobby
2011-03-26 16:51:26 +00:00
sound
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
type_instances
- fix for harvesting workers to reset to original harvest location each time they deliver resources
2011-03-25 20:51:14 +00:00
types
- attempt to see if threaded pathfinding will work and if it improves performance
2011-03-18 03:53:06 +00:00
world
- fix for harvesting workers to reset to original harvest location each time they deliver resources
2011-03-25 20:51:14 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00