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MegaGlest
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5a57113cac
MegaGlest
/
source
/
glest_game
History
Titus Tscharntke
5a57113cac
masterserver should be able to check the routersetup now ( important part is still uncommented )
2010-05-16 23:03:22 +00:00
..
ai
Bugfix for cases where command cache was not yet initialized
2010-05-01 09:27:08 +00:00
facilities
masterserver should be able to check the routersetup now ( important part is still uncommented )
2010-05-16 23:03:22 +00:00
game
added hotkey of ? as a way to toggle on/off the debug UI display
2010-05-15 19:51:58 +00:00
global
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
2010-05-16 16:40:21 +00:00
graphics
- removed interpolation thread as it did nothing to help performance.
2010-05-12 21:49:12 +00:00
gui
added hotkey of ? as a way to toggle on/off the debug UI display
2010-05-15 19:51:58 +00:00
main
Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game
2010-05-16 03:31:12 +00:00
menu
masterserver should be able to check the routersetup now ( important part is still uncommented )
2010-05-16 23:03:22 +00:00
network
- Added partial threaded network server handling of incoming socket data to try to improve performance
2010-05-15 18:59:17 +00:00
sound
- updates to Chinese font support so Linux will compile
2010-05-03 06:25:54 +00:00
type_instances
- added a more simpler version of right click to set meeting point from RCL
2010-05-10 23:56:55 +00:00
types
made a few performance improvements for file scanning logic
2010-05-14 07:02:17 +00:00
world
watereffects in right place for big units
2010-05-07 08:01:14 +00:00