MegaGlest/source/glest_game
2010-05-16 23:03:22 +00:00
..
ai Bugfix for cases where command cache was not yet initialized 2010-05-01 09:27:08 +00:00
facilities masterserver should be able to check the routersetup now ( important part is still uncommented ) 2010-05-16 23:03:22 +00:00
game added hotkey of ? as a way to toggle on/off the debug UI display 2010-05-15 19:51:58 +00:00
global sound effects if new servers are available or player joins. ( new data attention.wav is needed !) 2010-05-16 16:40:21 +00:00
graphics - removed interpolation thread as it did nothing to help performance. 2010-05-12 21:49:12 +00:00
gui added hotkey of ? as a way to toggle on/off the debug UI display 2010-05-15 19:51:58 +00:00
main Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game 2010-05-16 03:31:12 +00:00
menu masterserver should be able to check the routersetup now ( important part is still uncommented ) 2010-05-16 23:03:22 +00:00
network - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
sound - updates to Chinese font support so Linux will compile 2010-05-03 06:25:54 +00:00
type_instances - added a more simpler version of right click to set meeting point from RCL 2010-05-10 23:56:55 +00:00
types made a few performance improvements for file scanning logic 2010-05-14 07:02:17 +00:00
world watereffects in right place for big units 2010-05-07 08:01:14 +00:00